Search Issue Tracker
Textures are missing when importing an exported package
Steps to reproduce : - open the project attached by the user in his last reply - open the scene - export it as a package - create a... Read more
Decompress on Load AudioClip twice as slow to load
Decompress on Load AudioClip twice as slow to load 1. Open the attached projects in 3.5 and 4.1. 2. Run and click on the buttons. 3... Read more
Android crash - thread in native code calling managed code
To Reproduce: 1. Build & Run. 2. Wait for it to crash. Details: - The plugin is inside the Plugins/Android/src folder. To build yo... Read more
Rendering problem on Samsung Galaxy S3 Mini
Background color is always black. It does not matter what color is selected on camera. Tested device: Samsung Galaxy S3 Mini (GT-i8... Read more
Standalone crashes when pressing Alt-Tab
Steps to reproduce : - import the project attached - build a standalone build - run the build and press Alt-Tab - notice that the b... Read more
Non-prefabbed object inside prefab changes its transform parent
Steps to reproduce : - import the proejct attached - open the "MainScene" - open "PrefabScene" - duplicate the Cube2 withing Prefab... Read more
Crash when playing a scene, using a code in Main.cs
Steps to reproduce : - open the project attached - open the scene DressingroomExample - press play and notice the crash Material[]... Read more
CameraDepthNormalsTexture filtering changes, causing decoding issues
Steps to reproduce : - import the project - set the game view at 1024x768 - open the scene "DebugDepthNormals" - note that Camera0 ... Read more
Cubemaps: in texture-to-cubemap importing, you can pick compression but ...
A number of options for Cubemap compressions are available in the Editor, but cubemaps always come out uncompressed anyway. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Dragon Crashers] Build fails in U6
- [Dragon Crashers] 4 Shader error messages on import
- [Dragon Crashers] Readme text is white on light grey
- Cursor stays in front of the first character when entering text in the TextMeshPro field
- Searching in Hierarchy causes unwanted component calls