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1
votes
Won't Fix

Textures are missing when importing an exported package

Assets Management

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Mar 15, 2013

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Version/s: 4.1.0f4

Steps to reproduce : - open the project attached by the user in his last reply - open the scene - export it as a package - create a... Read more

0
votes
Fixed

Decompress on Load AudioClip twice as slow to load

Audio

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Mar 14, 2013

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Version/s: 4.1.0f4

Decompress on Load AudioClip twice as slow to load 1. Open the attached projects in 3.5 and 4.1. 2. Run and click on the buttons. 3... Read more

0
votes
By Design

Android crash - thread in native code calling managed code

Scripting

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Mar 14, 2013

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Version/s: 4.1.0f4

To Reproduce: 1. Build & Run. 2. Wait for it to crash. Details: - The plugin is inside the Plugins/Android/src folder. To build yo... Read more

2
votes
Fixed

Rendering problem on Samsung Galaxy S3 Mini

Android

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Mar 14, 2013

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Version/s: 4.0.1f2

Background color is always black. It does not matter what color is selected on camera. Tested device: Samsung Galaxy S3 Mini (GT-i8... Read more

0
votes
Fixed

Standalone crashes when pressing Alt-Tab

Profiling

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Mar 14, 2013

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Version/s: 4.1.1f1

Steps to reproduce : - import the project attached - build a standalone build - run the build and press Alt-Tab - notice that the b... Read more

0
votes
Won't Fix

Non-prefabbed object inside prefab changes its transform parent

Assets Management

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Mar 14, 2013

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Version/s: 4.1.0b2

Steps to reproduce : - import the proejct attached - open the "MainScene" - open "PrefabScene" - duplicate the Cube2 withing Prefab... Read more

0
votes
Won't Fix

Crash when playing a scene, using a code in Main.cs

Assets Management

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Mar 13, 2013

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Version/s: 4.1.0f2

Steps to reproduce : - open the project attached - open the scene DressingroomExample - press play and notice the crash Material[]... Read more

0
votes
Duplicate

CameraDepthNormalsTexture filtering changes, causing decoding issues

Camera

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Mar 13, 2013

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Version/s: 4.1.1f1

Steps to reproduce : - import the project - set the game view at 1024x768 - open the scene "DebugDepthNormals" - note that Camera0 ... Read more

0
votes
Fixed

Cubemaps: in texture-to-cubemap importing, you can pick compression but ...

Assets Management

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Mar 13, 2013

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Version/s: 4.0.1f2

A number of options for Cubemap compressions are available in the Editor, but cubemaps always come out uncompressed anyway. Read more

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