Search Issue Tracker
By Design
Votes
0
Found in
4.1.0f4
Issue ID
532566
Regression
No
Android crash - thread in native code calling managed code
To Reproduce:
1. Build & Run.
2. Wait for it to crash.
Details:
- The plugin is inside the Plugins/Android/src folder. To build you can use the build_plugin.sh (replace the path to the ndk).
- The managed thread is created with a call from managed code. Then inside the native thread a managed delegate function is called.
The code looks OK, but maybe there is something about threading between native and managed that I don't know.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "SupportsRandomWriteOnRenderTextureFormat()" shows "False" when executed on 2023.2 and 6000.0 streams
- Size of ShadowCaster2D with Casting Source set to a Collider increases when RigidBody2D is attached to the GameObject
- GameObjects with a material derived from a Custom Lighting Surface Shader are displayed as skewed on quads when the Camera's Width and Height properties of the Viewport Rect are lower than 1
- Warning 'Unable to find player assmebly' is thrown when building some Project Templates
- ArgumentOutOfRangeException when manipulating the Project Settings search bar
Add comment