Search Issue Tracker
By Design
Votes
0
Found in
4.1.0f4
Issue ID
532566
Regression
No
Android crash - thread in native code calling managed code
To Reproduce:
1. Build & Run.
2. Wait for it to crash.
Details:
- The plugin is inside the Plugins/Android/src folder. To build you can use the build_plugin.sh (replace the path to the ndk).
- The managed thread is created with a call from managed code. Then inside the native thread a managed delegate function is called.
The code looks OK, but maybe there is something about threading between native and managed that I don't know.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text cursor remains visible when hovering over Command Line Arguments scrollbar in Unity Hub
- UI Builder’s "Background" icons for Repeat Y/X, Position X/Y and Slice Type are low quality and blurry in the Inspector window
- “X” button in Editor version search filter is difficult to see when Unity Hub theme is set to Dark
- [Android] The y-value of Input.mouseScrollDelta is positive when scrolling in both directions in the Player
- Crash on TexturesD3D11Base::SetTexture when using DirectX11
Add comment