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0
votes
Won't Fix

[Collider] Primitive colliders diverge from meshes under non-uniform sca...

Graphics - General

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Dec 19, 2014

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Version/s: 4.6.1f1

To reproduce:1. Open attached project2. Open Tank scene3. Select GameObject in scene4. Notice that mesh is rendered strangely5. Unpa... Read more

0
votes
Not Reproducible

[Editor] "AwakeFromLoadThreaded has not been called" when using DontDest...

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Dec 19, 2014

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Version/s: 4.6.1f1

To reproduce on Editor: Have Editor Debug built (mine was Windows version) 5.2.0a3 Open Scene 2 Play Wait a bit "AwakeFromLoadThread... Read more

0
votes
Won't Fix

[Shaders/LOD] Setting globalMaximumLOD to 100 of legacy/bumspec shaders ...

Shaders

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Dec 19, 2014

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Version/s: 5.0.0b17

Steps to reproduce this issue: 1. Open the attached project2. Open 'BugScene'3. It has an object with Mobile/Diffuse shader4. Play t... Read more

4
votes
Fixed

[Callbacks] When disabling renderer on one object, OnBecomeVisible is ca...

Graphics - General

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Dec 19, 2014

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Version/s: 4.6.1f1

Steps to reproduce this issue: 1. Open the attached project2. Open 'Test' scene3. It has 3 objects which logs OnBecameVisible() and ... Read more

5
votes
Fixed

[UI] Input Field in World Space canvas causes ArgumentOutOfRangeExceptio...

UI

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Dec 18, 2014

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Version/s: 4.6.1f1

Steps to reproduce this issue: 1. Open the attached project2. Open 'Canvas' test scene3. It has 4 input fields with different canvas... Read more

0
votes
Fixed

[ImageEffects] Depth of Field script with deferred rendering causes ligh...

Shadows/Lights

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Dec 18, 2014

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Version/s: 5.0.0b17

Steps to reproduce:1. Download attached project. It has been stripped down to relevant assets and their arrangement in the scene.2. ... Read more

0
votes
Fixed

[Scripts] Several Effect classes are not public

Standard Assets

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Dec 18, 2014

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Version/s: 5.0.0b18

Steps to reproduce:1. Open a new project2. Import Effects package3. Create a script which references, for example, UnityStandardAsse... Read more

0
votes
Fixed

Sprites are shown black on Tegra 2 devices

Android

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Dec 18, 2014

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Version/s: 4.6.1p2

Some types of sprites are shown black on tegra 2 devices Read more

0
votes
Won't Fix

[Camera] When the camera "clearFlags" are set to "Nothing" and the "cull...

Camera

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Dec 18, 2014

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Version/s: 4.6.0f3

Steps to reproduce this issue: 1. Open the attached project2. Open 'MainScene'3. Build the scene on MacOSX standalone4. Notice cube ... Read more

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