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After copying multiple keyframes, it's impossible to add
After copying multiple keyframes, it's impossible to add multiple keyframes Repro:1. Add a couple of keyframes. Select a column of k... Read more
[Skybox] Procedural skybox shader does not take directional light's inte...
Steps to reproduce: 1. Create new Unity 3D project2. Make sure the 'Skybox' is set to 'Default-Skybox' under the Lighting window3. A... Read more
[Camera] When profiling editor, 'GameObjects in Scene' increases every t...
To reproduce this issue: 1. Open new project2. Create camera(if it's not created)3. Open 'Profiler Window'4. Enable 'Profile Editor'... Read more
Tiling cannot be set independently for Main and Secondary Maps
For the Standard shader you used to be able to set different tiling values for Main Maps and Secondary Maps. Using Unity 5.0 beta 16... Read more
[Reflection Probes] Reflections show skybox from another scene
In a project with several scenes, sometimes default reflections and/or baked reflection probes use the skybox from one of the other ... Read more
[2D] Black border appears when using "Sprites/Diffuse" shader on 5.0
Steps to reproduce: 1. Create new Unity project2. Import 2D sprite3. Create a game object using the imported sprite4. Create new mat... Read more
When audio clip is set to Load In Background project crashes on android ...
The Android player crashes when trying to play a sound clip with Load In Background checked. The LogCat appears to print "pthread_cr... Read more
[WebPlayer] RenderTexture on GuiTexture is not rendered on Firefox 34 o...
Steps to reproduce this issue: 1. Open the attached project2. Open 'test' scene3. It has RenderTexture on GUITexture4. Build on WebP... Read more
Android crash: Fatal signal 11 (SIGSEGV) on some devices
On a small number of Android devices app crashes having exhibited very strange behaviour. The behaviour can vary but the result is (... Read more
Cube is shaking when moving in shadow
Cube is shaking when moving in shadow 2) How can we reproduce it using the example you attached1 Open attached project2 Open scene S... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject