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WAV audio produces cracks when compressed at lowest lowest compression (...
Step to reproduce : - open the project attached - open the scene - press play and notice the cracks Read more
Replaced skinned mesh renderer stops animation
Steps to reproduce : - open the project attached - open the scene - press play - wait about 3 seconds and notice the animation stop... Read more
Crash when calling GUI.Window within a GUIWindow callback
Steps to reproduce : - import the project attached - open the scene - press play, press "Connect" and Unity crashes Read more
[Graphics, Sub-Emitters] The "Birth Sub Emitter" of a emitter is not fired
Steps to reproduce : - import the project attached - open the scene - click on "Bullet" - notice in the scene view that a red dot i... Read more
Brighter lightmaps in the NaCl player
Steps to reproduce : - open the project attached - open the "test" scene and press play - notice the lights - build the scene for N... Read more
Janky or blurry look: filtering not working properly
Steps to reproduce : - import the project from the user's last reply - open the test scene and press play - notice that bilinear an... Read more
WebPlayer crashes with an out of memory issue.
WebPlayer crashes with an out of memory issue. Repro Steps: 1. Uninstall WebPlayer and clear Chrome browser cache 2. Head to our G... Read more
Importing Photoshop texture crashes Unity in 1:10 times
I make a very simple texture in Photoshop. I save, creating two new directories Assets/Images/Textures and then save a file as Playe... Read more
"m_PausedSources.empty()" error when resuming game
Regression from version 4.2.0a2 (d3a8d992e988) To reproduce: - Open attached project and launch "Splash" scene - Hit Play snd wait ... Read more
Empty meshes in skinned mesh renderers produce an error
1 Open project 2 Press in menu: Bug -> Skinning Issue 3 Press "Play" 4 Observe errors in console Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow