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8
votes
Fixed

UI jitters when changing Field of view

UI

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Dec 22, 2014

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Version/s: 4.6.1f1

To reproduce:1. Open Canvas FOV issue project.zip2. Open scene 13. Press play4. Press up/down arrow keys to change Field of view5. N... Read more

0
votes
By Design

[MeshRenderer] Mesh cannot be accessed when running not in editor if the...

Physics

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Dec 22, 2014

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Version/s: 4.5.5f1

To Reproduce: 1. Run the attached project in editor, observe that the collider on 'tank2_collider' is generated correctly from the s... Read more

0
votes
Fixed

WebGL build fails if you have both non-array and array version of last p...

WebGL

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Dec 22, 2014

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Version/s: 5.0.0b18

To reproduce:1. Open attached project. It has a script with two dictionary objects. One dictionary is <string,string> the othe... Read more

0
votes
Fixed

[InputField] InputField's caret is misplaced if the RectTransform of its...

UI

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Dec 21, 2014

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Version/s: 4.6.1p2

Steps to reproduce this issue: 1. Open the attached project2. Open 'main' scene3. It has input field with horizontal layout group4. ... Read more

7
votes
Fixed

[Lightmapping] Black bands are shown on terrain with baked sky light

Global Illumination

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Dec 21, 2014

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Version/s: 5.0.0b17

Steps to reproduce: -Load the attached project.-Wait for Enlighten to finish baking.-Notice the black band on the terrain on the far... Read more

0
votes
Fixed

[OverlapSphere]Physics.OverlapSphere returns a maximum of 128 Colliders

Physics

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Dec 21, 2014

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Version/s: 5.0.0b17

To reproduce:1. Open attached project2. Open test scene3. Select Main camera4. On Instantiation component set Object value greater t... Read more

0
votes
By Design

[InputField] OnSelect() is not triggered when removing focus with return...

uGUI

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Dec 21, 2014

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Version/s: 4.6.1f1

Steps to reproduce this issue: 1. Open the attached project2. Open 'OnSelectTest' scene3. It has input fields which trigger OnSelect... Read more

0
votes
Fixed

[NativePlugin] Typo in a native plugin warning in the editor

Scripting

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Dec 20, 2014

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Version/s: 5.0.0b18

Steps to reproduce: 1. Open the attached project2. Select 'FBXSplitter' dll file Notice warning in the inspector: "Once native plugi... Read more

0
votes
Duplicate

[Standard] Using the standard shader with a substance procedurally gener...

Shaders

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Dec 20, 2014

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Version/s: 5.0.0b18

Steps to reproduce: -Open the attached project and the scene.-Errors will be thrown immediately:"should be implemented in child clas... Read more

0
votes
Fixed

[ReflectionProbes] Reflection on a mesh doesn't work unless it is rotated

Global Illumination

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Dec 20, 2014

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Version/s: 5.0.0b18

Steps to reproduce:1. Open the attached project and the scene2. Let the scene bake, observe the floor (it reflects sky directly, whi... Read more

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