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Impossible to input additional lines to multiline Input Fields on Window...
Steps to reproduce: 1. Download attached project or create a new one with Input Fields 2. Build and run the project 3. Click on Mult... Read more
uGUI Input Fields treat backspace as a symbol rather than deletion of ch...
Steps to reproduce: 1. Download attached project or create any other that has uGUI Input Fields 2. Deploy it to Windows Phone 8.1 de... Read more
When 'Find references in Scene' is selected, the scene view looks comple...
To reproduce this bug: 1. Open the attached project 2. Open 'UIExample' scene 3. Right click any asset 4. Select 'Find references i... Read more
Upgrading scripts while Player Settings are open causes Windows Store Pl...
Steps to reproduce: 1. Download attached project 2. Open it. Say no to script upgrade. 3. Open player settings of Windows Store Apps... Read more
Shift+Alt+A key combination functionality breaks if used with Russian ke...
To reproduce: 1. Create new project 2. Add empty game object 3. Press play 4. Set keyboard language to Russian 5. Select empty g... Read more
Hierarchy window does not update without focus
If the Hierarchy windows doesn't have focus and a game object is dragged into the scene the Hierarchy will not display it. Read more
The Inertia of ScrollRect doesn't clear when all children of ScrollRect ...
To reproduce: 1. Open attached project 2. Open ListViewTest scene 3. Drag ListView 4. Click Close button when moving ListView with I... Read more
Lightmapping incorrect when importing assets from previous versions of U...
To reproduce this issue: 1. Import the attached package into Unity 4.3.4f1 2. Observe the game view 3. Import this package into Uni... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Light rendering artefacts appear in the Editor when assigning unsupported 3D Custom Render Texture in Camera’s Output Texture, unclearable errors and warnings spammed
- Memory leak when running a test with "GfxThreadingMode" set to "SplitJobs"
- Loading Unloaded unsaved Scene throws “ArgumentException” error in the Console
- Crash on std::__1::__tree_const_iterator when opening the Build Profiles window in a specific project
- Sub-State machine “breadcrumb trail” doesn’t fit in the window if there’s too many Sub-State machines