Search Issue Tracker
Fixed
Votes
0
Found in
4.1.2f1
Issue ID
537147
Regression
No
Empty meshes in skinned mesh renderers produce an error
1 Open project
2 Press in menu: Bug -> Skinning Issue
3 Press "Play"
4 Observe errors in console
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Texture Compression default texture format is set to PVRTC when building via script BuildPipeline.BuildPlayer
- [Android][GameActivity] APK built with Development Build enabled gets flagged as having Malware
- Default name of manually created Global Light 2D GameObject differs from the one included in the initial project Scene
- Option for "Acceleration Structure Build Flags" cannot be toggled when Lightmaps have been Generated for a Mesh Renderer
- Lights in Batch keep resetting to 0 in the Light Batching Debugger when a new GameObject is created and the mouse cursor is hovered over the Inspector window
Add comment