Search Issue Tracker

Fixed in 4.5.X

Votes

0

Found in

4.2.0a3

Issue ID

537221

Regression

Yes

"m_PausedSources.empty()" error when resuming game

Audio

-

Regression from version 4.2.0a2 (d3a8d992e988)

To reproduce:
- Open attached project and launch "Splash" scene
- Hit Play snd wait until you can control the game
- Press the pause button in the top right corner in game
- Resume the game again.
- Observe the error message in Console:

m_PausedSources.empty()
UnityEngine.AudioListener:set_pause(Boolean)
SoundController:OnPauseGame(Boolean) (at Assets/_Scripts/Pebbles/System/Audio/SoundController.cs:348)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
GamePauser:PauseGame(Boolean) (at Assets/_Scripts/Game Logic/GamePauser.cs:35)
GamePauser:set_paused(Boolean) (at Assets/_Scripts/Game Logic/GamePauser.cs:10)
<DoUnpause>c__Iterator1E:MoveNext() (at Assets/_Scripts/Game Logic/GameplayLogic.cs:333)

Comments (2)

  1. sandeepsmartest

    Dec 16, 2014 05:36

    This bug is still occurring in 4.3.4f1. Please suggest a better approach.

  2. Jason-King

    Feb 14, 2014 21:15

    This bug is still occurring in 4.3.3f

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.