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Fixed in 4.5.X

Votes

0

Found in

4.2.0a3

Issue ID

537221

Regression

Yes

"m_PausedSources.empty()" error when resuming game

Audio

-

Regression from version 4.2.0a2 (d3a8d992e988)

To reproduce:
- Open attached project and launch "Splash" scene
- Hit Play snd wait until you can control the game
- Press the pause button in the top right corner in game
- Resume the game again.
- Observe the error message in Console:

m_PausedSources.empty()
UnityEngine.AudioListener:set_pause(Boolean)
SoundController:OnPauseGame(Boolean) (at Assets/_Scripts/Pebbles/System/Audio/SoundController.cs:348)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
GamePauser:PauseGame(Boolean) (at Assets/_Scripts/Game Logic/GamePauser.cs:35)
GamePauser:set_paused(Boolean) (at Assets/_Scripts/Game Logic/GamePauser.cs:10)
<DoUnpause>c__Iterator1E:MoveNext() (at Assets/_Scripts/Game Logic/GameplayLogic.cs:333)

Comments (2)

  1. sandeepsmartest

    Dec 16, 2014 05:36

    This bug is still occurring in 4.3.4f1. Please suggest a better approach.

  2. Jason-King

    Feb 14, 2014 21:15

    This bug is still occurring in 4.3.3f

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