Search Issue Tracker
Fixed in 4.5.X
Votes
0
Found in
4.2.0a3
Issue ID
537221
Regression
Yes
"m_PausedSources.empty()" error when resuming game
Regression from version 4.2.0a2 (d3a8d992e988)
To reproduce:
- Open attached project and launch "Splash" scene
- Hit Play snd wait until you can control the game
- Press the pause button in the top right corner in game
- Resume the game again.
- Observe the error message in Console:
m_PausedSources.empty()
UnityEngine.AudioListener:set_pause(Boolean)
SoundController:OnPauseGame(Boolean) (at Assets/_Scripts/Pebbles/System/Audio/SoundController.cs:348)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
GamePauser:PauseGame(Boolean) (at Assets/_Scripts/Game Logic/GamePauser.cs:35)
GamePauser:set_paused(Boolean) (at Assets/_Scripts/Game Logic/GamePauser.cs:10)
<DoUnpause>c__Iterator1E:MoveNext() (at Assets/_Scripts/Game Logic/GameplayLogic.cs:333)
Comments (2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Property exceeds previous array size (64 vs 32)." warnings are thrown when switching from tvOS platform to macOS after restarting the Editor
- Component logo icon is poorly visible in a query build mode then light editor theme is selected
- NavMeshAgent "breaks" when approaching a non-carved NavMeshObstacle
- Component titles in the tooltips are presented in a code strings instead of human language
- NavMeshObstacle with a large height does not block the agent path everywhere within the obstacle border
sandeepsmartest
Dec 16, 2014 05:36
This bug is still occurring in 4.3.4f1. Please suggest a better approach.
Jason-King
Feb 14, 2014 21:15
This bug is still occurring in 4.3.3f