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Transitons from Entry Node Inspector does not show anything
To reproduce:1. Select a transition going out from the Entry node2. Inspect the InspectorExpected result: The information of the tra... Read more
"Create new shader" from editor should create a PBS surface shader by de...
Currently creating a new shader creates a surface shader that uses legacy 4.x lighting (no probes, no GI etc.). Should use a PBS sur... Read more
[OnCollisionExit][isKinematic]OnCollisionExit does not get called when t...
To reproduce:1. Open attached project2. Open TestOnCollisionExit scene3. Press play4. Select the upper cube and set it as kinematic5... Read more
Tag exceptions cause input fields to behave erratically
For instance, having an event change the tag of a gameobject with the text being entered causes the text entered to become invisible... Read more
player fails to start, throwing pointer errors
-e: see title, when trying to start it just throws an error and nothing is happening -repro:--create new project--save empty/simple ... Read more
Dragging an input field from game view to console throws exceptions
To reproduce:1. Import Unity UI examples or Open attached project2. Open scene Controls3. Enter play mode4. Click and drag the big i... Read more
There shouldn't be - in 'rigid-bodies'
In file:///E:/Unity5.0b19/Editor/Data/Documentation/en/Manual/class-PointEffector2D.htmlunder Drag and Angular drag "Rigid-bodies" i... Read more
Speed variance is missing from Surface Effector from image
As title says in file:///E:/Unity5.0b19/Editor/Data/Documentation/en/Manual/class-SurfaceEffector2D.html there's needs to be image a... Read more
Missing Icons in physics 2d effector images
Area effector 2DPoint effector 2DSurface effector 2DPlatform effector 2D Read more
WebGL build crashes with out of memory error
The attached project works fine in the Editor, but crashes as a WebGL build: http://i.imgur.com/7yBSwlR.png Looks like an out of mem... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject