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In Flash the cos() and sin() functions in vertex shaders are
Steps to reproduce: 1. Open attached project and open the scene "SinCosBug_scene". 2. Look at the two curves in the scene. The top o... Read more
RectConstraint component produces extreme button stretch and sometimes e...
1. Open scene in attached project 2. Move one of the button x-axis anchor points around and the button streches to very large valure... Read more
NavMesh is generated incorrectly if HeightMesh is enabled
Steps to reproduce: 1. Create a project which has uneven terrain 2. Create a NavMesh for the terrain with HeightMesh enabled 3. NavM... Read more
Universal: Lightmapped Standard shader too bright
When lightmaps are used, objects which are lightmap static and use the new Standard shader are brighter than with legacy shaders, es... Read more
Add RectConstraint to a gui object produces nullReferenceException
1. in an empty 2D scene, create a button 2. add component RectConstraint Result: console responds with NullReferenceException: Obj... Read more
Inspector preview of audio file does not properly update after import se...
Steps to reproduce: 1. Create a project and import stereo audio file 2. Change import settings of imported file: toggle Force To Mo... Read more
uGUI system does not properly align fonts of different sizes by the font...
1. Open attached project and open scene 2. Observe how, when the texts have different font sizes, their baseline does not match. Wh... Read more
Dynamic lights do not work on material with fixed function shader with t...
This is reproducible in OpenGL and OpenGL ES. Everything works fine in DirectX. Reproduced with: Unity Version 4.3.2f1 (0517a5ae866... Read more
Mecanim animator transitions are lost/changed on upgrade to 5.0
To reproduce: 1. Open project "REPRO" with 4.3.4f1 2. In the project navigate to Avatar > AvatarCTRL and open the animator window, i... Read more
Can't paste text into the license window and the asset store
To reproduce: 1. Open any project 2. Open the asset store 3. Try pasting some text into the search box or the sign up field - it's n... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Depth texture is flipped when specific URP rendering settings are applied
- Warning of an unknown Script missing is logged when selecting VFX in Play Mode
- Vertical and horizontal scrollbars appear and disappear when dragging an attribute to a different position within the Shader Graph Hierarchy
- AudioSource.PlayDelayed() does not work with Audio Random Containers
- Compatible with the VFX Graph Shader Graph can't be dragged and dropped into the "Output" block from the Project window