Search Issue Tracker
If TouchScreenKeyboard.hideInput = true and Android is 4.3 or newer, you...
If Android version is 4.3 or newer, you cannot write special characters like german umlauts or euro symbol while TouchScreenKeyboard... Read more
[Mesh, Graphics] Particle system meshes will only work with exactly one ...
Trying to use a particle system with Render Mode "Mesh" and Hellephant from Unite 2014 Training Day project and get this error: Part... Read more
User can not select Prologic DTS from the drop down menu
User can not select Prologic DTS from the drop down menu - please see attached screen shot for details. To reproduce: - Open attac... Read more
Shadows are incorrect on Nokia Lumia 630 and 930
Steps to reproduce: 1. Download attached project or create any project which has control over quality settings. 2. Build and run on ... Read more
Impossible to drag "Any state" in Animator window after disabling maximi...
To reproduce this bug: 1. Create a new project 2. Press Assets -> Create -> Animator Controller 3. Double-click on created animato... Read more
Unity crashes when adding a mesh to a sprite renderer
Adding a mesh via drag&drop to a gameobject that has a sprite renderer causes Unity to crash. To reproduce: 1. Open attached projec... Read more
Grid Layout Group does not align children correctly
To reproduce this issue: 1. Open the attached project 2. Open 'Layout Groups' scene 3. Go in Canvas>Window>Vertical Group>Grid in t... Read more
Scroll Rect set to elastic will not bounce back when Time.Scale = 0
Scroll Rect set to elastic will not bounce back when Time.Scale = 0. When Time.Scale =1 the scroll Rect works normally. To reproduc... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Information box icons are not contained within the information box bounds in Render Pipeline Converter window
- Field is still marked as changed when changed back to its default state in UI Builder
- Crash on UnityEngine.UI.RawImage:OnPopulateMesh when playing Raw Image Texture animation with Sprite keyframes
- 32bit floating point RenderTexture blending feature is not available for WebGPU
- "CommandBuffer: temporary render texture not found while executing" warning is shown when Compatibility Mode is enabled and Camera stacking is used