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0
votes
Fixed

Switched of OffMeshLink component enables in playmode

AI

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Jan 22, 2015

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Version/s: 5.0.0b21

Perpo: - Create an OffMeshLink between two meshes (or use attached project)- Switch off OffMeshLink component - visualisation of it ... Read more

18
votes
Duplicate
0
votes
Duplicate

Image Effects makes the screen black on Adreno 220

Android

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Jan 22, 2015

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Version/s: 4.6.1f1

Most of the screen (except the UI) get black if image effects are used on a device with Adreno 220 GPU Read more

0
votes
By Design

Button with animation transition gets stuck to Pressed state

Animation

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Jan 22, 2015

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Version/s: 4.6.1p4

To reproduce:1. Open attached project2. Open scene3. Open animator window4. Select GoToView1 gameobject5. Press play6. Click Go To V... Read more

0
votes
Fixed

On iOS a movie might not play if played in a short time after another movie

iOS

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Jan 22, 2015

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Version/s: 4.6.1f1

Seems that you have to wait at least 1.9 seconds before playing one video after another has finished. To reproduce:1. build & ru... Read more

0
votes
Not Reproducible

STV Connection timeouts frequent

Samsung TV

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Jan 21, 2015

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Version/s: 5.0.0b21

Intermittent bug. I've seen this bug (see screenshot "Console") a few times a day with 5.0b20 and b21, appears on all TVs and with v... Read more

1
votes
Won't Fix

SamsungTV.TouchPadMode.Mouse cursor doesn't appear

Samsung TV

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Jan 21, 2015

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Version/s: 5.0.0b21

Intermittent bug. The cursor didn't appear the first time I booted the attached project up on the 2014 Premium TV. Also tried 2014St... Read more

0
votes
Fixed
0
votes
Fixed

Crash when opening Oculus empty project

Asset Import

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Jan 21, 2015

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Version/s: 4.6.1p4

Steps to reproduce:1. Install Unity 4.6.1.p4/p52. Create an empty project, import UnityOculus package (or open the attached project)... Read more

0
votes
Fixed

AnimationGlossary missing links

Docs - Manual

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Jan 21, 2015

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Version/s: 5.0.0b21

Unity 5.0.0b21/Editor/Data/Documentation/en/Manual/AnimationGlossary.html "An interface for retargeting one skeleton to another." – ... Read more

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