Search Issue Tracker
Fixed in 5.0.X
Votes
0
Found in
5.0.0a6
Issue ID
601945
Regression
No
Universal: Changing transparent or cutout shader to universal should change its rendering mode to appropriate
Right now all shaders when changed to universal have rendering mode set to Opaque. Transparent and cutout shaders should have it set to their appropriate values.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Errors are logged when importing an asset at a path with Firebase
- Entering too big of a number in 2D Renderer Lightmode Tags freezes the Editor
- Crash on GUIManager::DoGUIEvent when focusing on the Game view window on a specific project
- Asset creation in the Project Browser is not always undone/inconsistent when the undo shortcut is pressed right after creating an asset
- JobTempAlloc memory leak warning is thrown when the Player is shut down
Add comment