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[FreezeRotation] Rigidbody.FreezeRotation works in local space instead o...
How to reproduce in Unity 5: 1. Open the attached project2. Open Demo scene3. The cube in the scene is a rigidbody-The rotation cons... Read more
This STV build crashes bootloader
This only happens when you add the STV installer over this build, which is why no other STE reported it. Severity 1 for STV. Version... Read more
Aero plugin doesn't work on 5.0b21
I've tried to use the Aero plugin with two versions of the project, 1) 1.0.ar11, the network plugin here: https://sites.google.com/a... Read more
Outdated images
Outdated images 1. What happenedOutdated images2. How we can reproduce it using the example you attachedOpen link file:///C:/Program... Read more
Menu GameObject > Create Other doesn't exist
On Manual pages:- Documentation/en/Manual/nav-CreateNavMeshAgent.html- Documentation/en/Manual/nav-CreateNavMeshObstacle.html- Docum... Read more
[DirectionalSpecular] lighting is being rendered brighter in 5.0b20 than...
How to reproduce: 1. Open attached project in b192. Open the lighting window3. Bake the lightmaps- Make note of what the lighting lo... Read more
Holding Alt does not override the Edit Collider tool
How to reproduce: 1. Open a new (2D) project2. Create a Quad3. Replace its Mesh Collider with a 2D collider (like Polygon or Box)4. ... Read more
Selecting the Edit Collider tool and then attempting to select a differe...
How to reproduce: 1. Open a new (2D) project2. Create a Quad3. Replace its Mesh Collider with a 2D collider (like Polygon or Box)- M... Read more
Wheel Joint 2D goes crazy if Motor Speed is set to a large number
Steps to reproduce: 1. Open attached project2. Open scene TruckTest.unity3. Set the Main Camera to be the child of truckBody4. Play ... Read more
[ReflectionProbes] Reflection Probes Not Select-able in Scene View When ...
Repro: Create reflection probe. Assign as a child object in the hierarchy. Set parent and children to a new layer. Note: Cannot be s... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS