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Can't select transparent objects with surface shader when clicking on no...
Steps to reproduce : - create a new project - create a cube - create a material and set the shader to Transparent - Diffuse - set t... Read more
Custom shaders wont be exported to the asset bundle correctly when usin...
Steps to reproduce : - import the project attached - go to Build > AssetBundles - open the scene ShowAssetBundle and notice the glo... Read more
Asset bundles fail to build for BB10
Asset bundles fail to build. Read more
Terrain performance glitch when Quality settings window is open
Note: this issue does not involve play mode To reproduce: 1. Open project MecanimTute 2. Open scene Main 3. Select terreno in scene ... Read more
The terrain texture is not visible in the built project
Steps to reproduce: 1. Open the project provided by the user 2. Open the "FromHelicopter.unity" scene 3. Play the scene in the edito... Read more
-e GameCenter.mm uses a non-thread safe static var
GameCenter.mm uses a non-thread safe static var AchievementWrapper.reportProgress uses a static variable (achievementCache) with no... Read more
WWW.texture destroys quality by converting PNG from sRGB->2.0 gamma and ...
WWW.texture will create the texture in the active colour space only It is not possible to choose which colour space to use, which i... Read more
Memory leak errors in the console when searching in the Hierarchy
Steps to reproduce : - import the project attached - open the scene - search for "light" in the Hierarchy - select a light and not... Read more
PhysicMaterial. PhysX. Braking distance is half of what you must get by ...
Start scene and check console. In scene you'll see cube that moves on plane. It has some initial velocity and it should stop because... Read more
Occlusion Culling appears to be slower than not culling
Steps to reproduce : - import the project attached - open the scene - press play and look at CPU Usage in the profiler - select th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow