Search Issue Tracker
[Camera] Calling Camera.Render in OnRenderImage always clears the depth ...
To reproduce:1. Open attached project2. Open DepthTextureBug scene3. Press play4. Select main camera5. Select On Render Image6. Noti... Read more
[OptimizationLevel] Build with optimization level set to 'Fast' or 'Fast...
Steps to reproduce: 1. Create new Unity project2. Open build settings and switch to WebGL3. Change 'Optimization Level' to 'Fast' or... Read more
RectangleContainsScreenPoint doesn't work with Canvas set to Screen Spac...
Steps to reproduce:1. Open attache project's scene "testScene".2. Click the Play button. Try moving the mouse over the panel - nothi... Read more
Not informative compute shader error reporting
On purpose there is some kind of error in a compute shader. In the editor the error message is a bit "laconic". It should be more ex... Read more
[InspectorUI] Material Preview Window: Missing Plane primitive preview o...
-e: the material preview window has a bunch of primitives to choose from but no plane but you can set it in the shader itself. so it... Read more
Reports with more than 4gb worth of files are limited to exactly 4 gigab...
How to reproduce: 1. Open the bug reporter2. Attach some files to the bug reporter so that the total upload size is above 4gb3. Send... Read more
NetworkAnimator only syncs animations from server to clients not the oth...
Reproduction steps:1. Open the attached project "Project Folder"2. Open the scene "Main"3. Build for windows (haven't tested others)... Read more
Wrong Quaternion Multiply Order in Document
Wrong quaternion multiply order in documentation.http://docs.unity3d.com/ScriptReference/Quaternion-operator_multiply.htmlMultiply o... Read more
[Standard] Legacy Shaders/VertexLit emissive color is not transfered to ...
1. Select material "New Material".2. Change shader to "Standard".3. Notice that emissive is not red (its blue, because I changed it ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “InvalidOperationException” errors are thrown when entering Play Mode in the Timeline’s Customization Samples
- EditorSceneManager.SaveOpenScenes returns true when the Scene is not successfully saved
- ScrollView snaps back to the target after ScrollTo() when the UI updates every frame
- Dlig ligatures are applied by default when "liga" Font Feature is enabled
- Colliders are rendered deformed when viewed through Physics Debugger in Scene View