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0
votes
Fixed

Surface shader with alpha blending and custom lighting function does not...

Shaders

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Jan 19, 2015

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Version/s: 5.0.0b20

To reproduce:1. Open attached project2. Open SparkStar scene3. Press play4. Notice BillboardStar is not visible (the shader needs a ... Read more

0
votes
Duplicate

Patch cord missing after undo

Audio

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Jan 19, 2015

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Version/s: 5.0.0b20

When undoing a Send/Receive connection and then adding the Bus connection again, the connecting patch cord is missing. To reproduce:... Read more

0
votes
Fixed

Drop down menu says Return instead of Receive

Audio

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Jan 19, 2015

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Version/s: 5.0.0b20

Drop down menu says Return instead of Receive Send > Bus drop down menu says Return instead of Receive. Please see attached scree... Read more

0
votes
Fixed

Undo does not work on audio effects

Audio

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Jan 19, 2015

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Version/s: 5.0.0b20

Undo does not work on audio effects. When tweaking threshold on Duck Volume and then press cmd+Z to undo - the whole effect disappea... Read more

0
votes
Fixed

Undo does not work when tweaking the Attenuation and Pitch

Audio

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Jan 19, 2015

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Version/s: 5.0.0b20

Undo does not work when tweaking the Attenuation and Pitch from a selection in Project Browser To reproduce:- Open attached project ... Read more

5
votes
By Design

Type.GetType() in WebGL does not match the output given in the editor

WebGL

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Jan 19, 2015

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Version/s: 5.0.0b20

How to reproduce: 1. Open a new project2. Create a script called "testGetType.cs" with the following code: using UnityEngine;using S... Read more

0
votes
Fixed

Graphics quality button in builded .exe sometimes has no text

Deployment Management

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Jan 19, 2015

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Version/s: 5.0.0b20

Graphics quality button in builded .exe sometimes has no text 1. What happenedGraphics quality button in builded .exe sometimes has ... Read more

0
votes
By Design

Having a member with the same name as one of the removed component acces...

Scripting

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Jan 19, 2015

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Version/s: 5.0.0b20

Since rigidbody and other direct component accessors have been deprecated to GetComponent<Component>() Unity shouldn't warn th... Read more

0
votes
Fixed

[WP8] Nested serializable struct causes crash

WP8

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Jan 19, 2015

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Version/s:

A script with a nested serializable struct causes a crash on Windows Phone 8. A class can be used instead of the struct as a workaro... Read more

0
votes
Fixed

Only use DX11 WARP in batchmode when no GPU is available (or WARP reques...

Graphics - General

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Jan 19, 2015

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Version/s:

Beta 20 made it so that DX11 WARP (software renderer) is always used in batch mode. However that made performance tests run 10x slow... Read more

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