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Fixed in 4.6.1
Votes
11
Found in
4.3.4f1
Issue ID
600514
Regression
No
Application crashes when game is run on some android devices with OpenGLES2.0, because of shader
Some of the shaders make application crash when built with OpenGLES2.0 on some android devices with 4.4.2
Tested with(not reproduced):
Google Nexus 4 with android 4.4.2
LG-p940 with android 2.3.7
Amazon Kindle Fire with android 4.4.2
Tested and reproduced with:
Samsung Galaxy 4 with android 4.4.2
Unity version 4.3.4
Comments (6)
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RulerOfChaos
Dec 23, 2014 13:55
I have the same problem with a Samsung Galaxy Note 3...Crashes when loading the game after the Menu Screen, other devices seem to work fine.
Lynx
Aug 22, 2014 12:31
Issue occures on Adreno based devices
gdeglin
Jul 09, 2014 07:01
Also experiencing this with an LG G2 with 4.4.4 installed via cyogenmod.
tayl0r
May 15, 2014 19:43
Here's my forum thread for the issue: http://forum.unity3d.com/threads/246258-2-5x-increase-in-crashes-from-Samsung-devices-on-Android-4-4-2?p=1628988#post1628988
Radiangames2
Apr 22, 2014 15:45
Gotten reports from players that these devices with Android 4.4.2 were unable to run my games (which using Unity version 4.3.4):
HTC One (M8)
Samsung Galaxy Tab Pro 12.2
Samsung Galaxy Note 3
xenstalker
Apr 20, 2014 13:19
Sony Z1 with android 4.4.2
Unity version 4.3.4
Shaders: Mobile particle series.