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Fixed in Unity 4.6.1



Found in


Issue ID




Application crashes when game is run on some android devices with OpenGLES2.0, because of shader




Priority: 2Necessary for shipping a final release


Severity: 1Crash, freeze, data loss, work stops

Some of the shaders make application crash when built with OpenGLES2.0 on some android devices with 4.4.2

Tested with(not reproduced):
Google Nexus 4 with android 4.4.2
LG-p940 with android 2.3.7
Amazon Kindle Fire with android 4.4.2

Tested and reproduced with:
Samsung Galaxy 4 with android 4.4.2

Unity version 4.3.4

Comments (7)

  1. 889fb4df68b20d5fdbec5afb6542a892?d=mm


    Dec 23, 2014 13:55

    I have the same problem with a Samsung Galaxy Note 3...Crashes when loading the game after the Menu Screen, other devices seem to work fine.

  2. 6b72aff9edc17f11794f4c49b93ebeba?d=mm


    Aug 22, 2014 12:31

    Issue occures on Adreno based devices

  3. 3fd9976968e89640837347579049ae1f?d=mm


    Jul 09, 2014 07:01

    Also experiencing this with an LG G2 with 4.4.4 installed via cyogenmod.

  4. E3047f7e998fb784a90618a5b01f0ac9?d=mm


    May 15, 2014 18:59

    I think this crash is related to the PowerVR GPU that is found in those devices, and probably related to this NGUI thread:

    My game doesn't use NGUI (tk2d instead) but I'm seeing a huge jump (10x more) in crashes only on Samsung devices and only when they upgrade to Android 4.4.2.

  5. Bc58de66293f8be221e540120f0958c1?d=mm


    Apr 22, 2014 15:45

    Gotten reports from players that these devices with Android 4.4.2 were unable to run my games (which using Unity version 4.3.4):
    HTC One (M8)
    Samsung Galaxy Tab Pro 12.2
    Samsung Galaxy Note 3

  6. 7449bd5dd44ac443ffda920139d4fc06?d=mm


    Apr 20, 2014 13:19

    Sony Z1 with android 4.4.2
    Unity version 4.3.4
    Shaders: Mobile particle series.

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