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Agent gets wrong position when obstacle moves down right on the agent
Agent gets wrong position { NaN, 1,083333, NaN } when obstacle moves down right on it. Use ObstacleAboveAgent.zip project for repro Read more
unused scripts not stripped from build while docs claim that
-e: our documentation (http://docs.unity3d.com/Documentation/Manual/ReducingFilesize.html) claims that unused assets are removed fro... Read more
If sprite editor is already open and you select a texture it shows in sp...
1. Open sprite editor via import settings for sprite 2. while it's open select a texture in project browser 3. the texture shows in ... Read more
NullReferenceException in UnityEngine.UI.Graphic.Raycast
To reproduce: 1. Open the attached project 2. Hit Play, Click the OK button (It dismisses the panel by SetActive(false)) 3. See this... Read more
Folders named "something.unity" will be listed as scenes by the scene se...
Steps to reproduce : - import the project attached - filter by "Scenes" and notice that the folder is listed Read more
Dragging a button in a scroll list scrolls strangely, jumps around
Steps to repro: 1. Open the attached project and the scene "test" 2. Press play 3. Drag the list using the sprite. Works fine. 4. Dr... Read more
Ctrl + A does not work correctly in hierarchy
To reproduce: 1. Create a few gameobjects in scene 2. In the hierarchy press ctrl+a 3. Notice the inspector is blank 4. Try pressing... Read more
Off mesh links are generated from one cylinder to the other, but not vic...
Scene: "slippy cylinders" - off mesh links are generated from one cylinder to the other, but not vice versa. Also off mesh links le... Read more
Setting Agent Radius through bake menu to values between 0.02 and 0.04 m...
To reproduce: 1. Setting Agent Radius through bake menu to values between 0.02 and 0.04 makes bake of navmesh to fail Regression si... Read more
Navigation agent teleports back to it's start position
To reproduce: 1. Open scene "chain of mesh links" 2. Send the agent towards the red circle in play mode - it teleports back Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when AddGameElement handles a generic type
- Interpolation 2D results are inconsistent when position.z = position.x is called on Late Update
- Game View's scale slider bar gets set to 2.5x when entering Play Mode
- Crash/Memory leak in a WebGL build when executing a very large switch statement multiple times
- [Asset Bundles] The Active Build Platform is being used instead of the build target to determine material/shader compilation