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Left command key does not trigger events on Mac
1) What happened the default key for "fire 3" in the input manager is left cmd, which corresponds to the windows key on windows. wh... Read more
Camera's field of view can't be <1
The user had a use case where he needs a Camera FoV of 0.1, but 1 is the minimum allowed value right now. In Unity 2.6, FOV was not ... Read more
Roots of the tree are visible in tree-billboard mode
Roots of the tree (i.e. the part of the tree which is bellow the terrain) is visible when tree is rendered in billboard mode. It is ... Read more
Noticeable pause when plugging headphones in/out
Repro: - In an empty project press play and make sure stats are shown in the GameView - On my machine framerate was reported very h... Read more
OS X colour picker on secondary display fails to pick from primary
Reproduced on multiple OS X installs and hardware. Prerequisites: * A dual screen setup OS X install. Steps: * Launch Unity and ... Read more
Windows: Edit -> Select All does not function. Ctrl A does work
1 Create new project 2 Go to Hierarchy and duplicate camera to have 2 or more 3 Select 1 camera in Hierarchy 4 In main menu Edit->... Read more
Unity uses absolute paths and not relative paths for storing build direc...
To Reproduce: 1) Create a test project 2) Build the project in a subfolder of the project. 3) Now close that project, quit Uni... Read more
Animation Editor: Must do "Both Tangents -> Constant" operation twice f...
Boolean values can only be 0 or 1, new keys added to a boolean variable curve should have constant tangents by default. The value fi... Read more
Click outside object selector is not sent to inspector, only closes the ...
To Reproduce: 1. Select an object with diff properties in the inspector. e.g. a material 2. Open the object selector for one of the... Read more
iPhone: Xcode says illegal character when using some symbols
To Reproduce: 1. Set the bundle identifier with an illegal char such as '_' or ':'. 2. Build will fail. Expected: 1. Unity should... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on mecanim::SetValueWeight when switching the AnimationMixerPlayable connection with Animator's UpdateMode set to "Animate Physics"
- The "StringComparer.InvariantCultureIgnoreCase.GetHashCode()" returns different Hash Codes for the same word with the only difference being case sensitivity in WebGL
- 2D Light Textures show the lights of any 'blend style' index higher than theirs (if present) when they aren't visible by the Camera using Render Graph
- [SpeedTree] Wireframe mode not rendering correctly ST assets
- Light2D affecting only the Default Sorting Layer will also affect any Custom Lit Sprite not on that Layer when using Render Graph