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OSX: Hierarchy freezes when expanding parent objects
To reproduce: 1. Open project UnityError 2. Open scene strip1 3. Select and expand UI Root (2d) 4. Select and expand Camera 5. Selec... Read more
BlackBerry console error reports inadequate
Many BB10 errors reported to the console are not user-friendly as they could be. Those usability defects are listed below. Read more
Importing package which contains long-path files crashes Editor
1. Use MacOS X editor to create file with longer path than it is possible on Windows. 2. Export the created file as an Unity package... Read more
Editor crashes when importing or tweaking with very large audio file
Steps to reproduce: 1. Open any project 2. Try to import audio file which is larger than 800MB 3. At this point it could crash. If n... Read more
Importing Package which contains invalid scene name causes Windows Edito...
1. Use MacOS editor to create scene named with invalid name for windows, for example "<.scene" 2. Export this scene as a Unity packa... Read more
Unity crashes when a file which is about to be exported is moved
Unity crashes when a file which is about to be exported is moved Steps to reproduce: 1. Open or create a new project 2. Save the sce... Read more
OSX: Editor hangs when Close from OnGUI during Repaint event
Integration test: EditorWindowTests. Happens on Mac only - Open Editor. - Add script EditorWindowThatCloses.cs - Execute Menu Item ... Read more
Joystick Input and KeyCode don't work correctly
If printed out Input.GetJoystickNames()[0], editor shows: "CONTROLLER (XBOX 360 WIRELESS RECEIVER FOR WINDOWS)" On Win Store Apps it... Read more
Error report when slicing spritesheet on Mac only
To repro: 1. Open project to scene 'Tiles' 2. Select 'spritesheet' in assets, change its texture type to 'sprite' 3. Right click on... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow