Search Issue Tracker
Fixed in 5.0.X
Votes
0
Found in
5.0.0a4
Issue ID
600629
Regression
Yes
Rigidbody.SweepTest accounts for all layers
To reproduce:
1. Open the attached project
2. Open the attached scene
3. Verify that Sphere and Cube are in different layers
4. Run the scene in the editor
5. See that "Hit!" is logged in the console (the user is logging the message if Rigidbody.SweepTest is true)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text cursor remains visible when hovering over Command Line Arguments scrollbar in Unity Hub
- UI Builder’s "Background" icons for Repeat Y/X, Position X/Y and Slice Type are low quality and blurry in the Inspector window
- “X” button in Editor version search filter is difficult to see when Unity Hub theme is set to Dark
- [Android] The y-value of Input.mouseScrollDelta is positive when scrolling in both directions in the Player
- Crash on TexturesD3D11Base::SetTexture when using DirectX11
Add comment