Search Issue Tracker
Fixed in 5.0.X
Votes
0
Found in
5.0.0a4
Issue ID
600629
Regression
Yes
Rigidbody.SweepTest accounts for all layers
To reproduce:
1. Open the attached project
2. Open the attached scene
3. Verify that Sphere and Cube are in different layers
4. Run the scene in the editor
5. See that "Hit!" is logged in the console (the user is logging the message if Rigidbody.SweepTest is true)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Add comment