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Crash unloading AssetBundle when exiting Play mode
To Reproduce. 1. Open the attached project & "loader" scene. 2. Press Play. Stop. Press Play again. Stop again. 3. The Editor should... Read more
Depending on the Sample value the vertical timeframes markers appear/dis...
Depending on the Sample value the vertical timeframes markers appear/disappear. How can we reproduce it using the example you attac... Read more
Player Settings - some options under 'Resolution and Presentation' do no...
Specifically 'Default is Full Screen' and 'Default Is Native Resolution'. Neither seems to have any effect on the outputtet build. I... Read more
Deployment Mgmt. - no cancel after cancelling platform change
- Open build settings window - Switch to another platform, e.g. a mobil platform that requires conversion of lots of assets - Can... Read more
[Selection] Text in input fields can't be deselected
See attached screenshot. You can use the keyboard to deselect the text. Read more
Animation. Parameters of Animator component shouldn't be animatable
Steps: 1) Open Editor 2) Open Animation window (Ctrl 6) 3) Create some object (e.g. Cube). 4) Add Animator component to this object ... Read more
Mesh colliders with box mesh are not colliding
If you create 2 Mesh colliders and assing "Cube" mesh to both of them - these 2 colliders do not collide (when convex is on) and are... Read more
Type is not a supported string value when setting Extra Transforms from ...
Steps to reproduce : - import the Mecanim demo project - search for models - hold ctrl and select Dying, Idle and Jump - in the Ins... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow