Search Issue Tracker
Fixed in 5.0.X
Votes
0
Found in
4.3.4f1
Issue ID
600153
Regression
No
AssetDatabase.ImportAsset doesn't trigger custom AssetPostprocessors
To reproduce:
1) Download and open project
2) Right-click "new.test" in Assets and Reimport
3) Notice "Importing a .test file! Let's do some stuff in response." printed in console
4) In the menu select Test/Reimport new.test and notice that only "Let's reimport new.test" is printed, even though it should also print "Importing a .test file! <...>"
Comments (2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The text, buttons and checkmarks are outside their visual bounds when the Tier Settings window is docked
- Invalid front face configuration when building with GraphicsAPI set to WebGPU
- WebGL builds report wrong screen resolution if "matchWebGLToCanvasSize" is set to "false"
- List<T> in the Inspector does not update values when changed through Dropdown menu
- Crash on keywords::LocalSpace::Find when reimporting specific assets
jowitt_msft
Apr 15, 2016 18:49
Looks like I needed this flag - ImportAssetOptions.DontDownloadFromCacheServer
jowitt_msft
Apr 15, 2016 18:45
I'm experiencing this issue in Unity 5.3.1p5.