Search Issue Tracker
ReflectionProbes UI: near and far options in Inspector are cut off by th...
See attached screenshot Read more
Compiling all shader variants needs a Cancel option
- Select a material that uses the new Universal shader- Select Edit...- Click the "Show code" button for All variants On my computer... Read more
Texture2D.LoadImage() mixes up color channels when loading
To reproduce: 1) Download and open project2) Open scene "VizualisationScene"3) Enter Play mode4) Press "Load 24 bit png as DXT" and ... Read more
RenderTexture's Y Axis is inverted sometimes
Steps to reproduce:1. Open the project user attached2. Select "MyWindow" tab3. Press "Render" and drag the texture up and down. Repe... Read more
In layout events, custom property drawer is called for property of array...
To reproduce:1. Open the bug scene.2. Select the GameObject object and look at the console output. Observe that the CustomDrawer's O... Read more
Mouse click input appears broken in scene Multi Canvas Scroll scene
1. Open scene Multi Canvas Scroll View in uGUIProjectBeta72. move mouse across gui in gameview and the interface responds correctly3... Read more
Slider is placed partly out of sceneview in widget scene in uGuiProject7
1. open widget scene in uGUIprojectbeta72. observe how 'slider - left to right' is is placed slightly outside of the canvas border w... Read more
negatively scale an image and it will fill up sceneview past its borders
1. Create an image and put a sprite on it2. select one of the corners of the image and drag across itself so it's negatively scaled3... Read more
Grey icons for some audio formats (s3m,xm,mod) in two column layout
To reproduce:1. Open attached project2. Notice the grey icons for files with not generated previews (screen attached) Also empty spa... Read more
navigation in 'auto layout' scene doesn't behave as expected
1. open scene and play 'auto layout' in uGUIprojectbeta72. click on 'button 1 long text' button3. use arrow keys to navigate to the ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument