Search Issue Tracker
Fixed in 2022.1.X
Votes
0
Found in
Issue ID
1343602
Regression
No
[DX12] crash when TexturesD3D12::RegisterNativeTexture is called with resource that has *_TYPELESS format
### Repro steps ###
1. Use changeset 1e2674f03162
2. Open D3D12Crash project
3. Attach D3D12Crash.cs to camera
4. Enter play mode
5. Press k
Expected behavior: It's not suppose to crash, should at least display a error message.
Actual behavior: Editor crashes.
### Source of the problem ###
It looks like crash only occurs when the resource has format that is *_TYPELESS and not with other formats. We try to create a SRV by using *_TYPELESS format (which obviously fails) and is most likely the cause of this crash.
This issue is similar to already existing case on DX11:
https://fogbugz.unity3d.com/f/cases/1281016/
### Scope ###
The bug seems to be only reproducible with DX12 and not with other backends
This behavior can be observed in both standalone and editor.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Overlay Image gets darker on each Camera when multiple Cameras are used
- Assertion failed on expression: 'scriptedImporterClass == SCRIPTING_NULL error when opening the standalone profiler window
- Disabled assets in Import Unity Package window aren't tracked but count as being selected by user
- [Windows] Crash on GetManagerFromContext when video is playing and creating High Definition 3D Projects after FMOD failed to switch back to normal output Error appeared
- GC Alloc produced when adding items to MultiColumnListView with Auto Assign Binding
Add comment