Search Issue Tracker
After playing and stopping animation in the animation window the driven ...
To reproduce this bug: 1. Open the attached project 2. Open 'TestScene' 3. Open Animation window 4. Select 'Logo' ( Canvas->Scene) ... Read more
Nav Mesh Agent doesn't walk on the ground (it hovers in the air)
To reproduce: 1. Open attached project 2. load the scene First_Playable 3. Press play 4. Notice that robot hovers in the air In b... Read more
Unity Store test kit fails due to api-ms-win-core-synch-l1-2-0.dll:Creat...
To reproduce: 1. Build an empty project for WP8 2. Open up the Store Test Kit through "Project > Open Store Test Kit" 3. Navigate t... Read more
[WP8] Building WP8 solution generates winmd files that are not found
To reproduce: 1. Create a new project 2. Build for WP8 3. Open up the solution with Visual Studio 4. Notice the BridgeInterface.winm... Read more
IPv6 support [Cache Server/Networking]
IPv6 is currently not supported by the Cache Server or the Editor. Read more
ArrayList.CopyTo() is missing from Windows Phone 8
To reproduce: 1. Create a new script 2. Add these lines to the script: public Object[] testus; void Start() { ArrayList traList = ... Read more
Building fails on WebGL
To reproduce this bug: 1. Open the attached project 2. Open 'Scene' 3. Try to build on WebGL 4. Exceptions are thrown On 5.0.0b9 t... Read more
Format Exception, Invalid Format error when using float.Parse();
To reproduce: 1. Open attached project 2. Open Mainframecsharp or Mainframejs 3. Press Play 4. Notice error thrown in console Read more
Enlighten does not use specified Lightmap Snapshot composite
Upon opening a scene, Enlighten applies the default lightmap rather than the specified lightmap snapshot. Read more
Change any of the Toggle properties in inspector will trigger onValueCha...
To reproduce: 1. Open attached project 2. Open Mainscene 3. Press play 4. Select toggle in hierarchy 5. Change any property of Togg... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on UnityEngine.UI.RawImage:OnPopulateMesh when playing Raw Image Texture animation with Sprite keyframes
- 32bit floating point RenderTexture blending feature is not available for WebGPU
- "CommandBuffer: temporary render texture not found while executing" warning is shown when Compatibility Mode is enabled and Camera stacking is used
- NotImplementedException is thrown when using System.String.Replace(String, String, Boolean, CultureInfo)
- “Label” name in Sprite Library Editor window lacks character limit causing long names go under the Object Field