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StateMachineBehaviour Cannot Disable Animator GameObject
Steps to reproduce crash:1. Open attached project's "681678.zip" scene Level (Assets/Scenes)2. Play the scene.3. Press "Dive", skip ... Read more
Physics2D.CircleCastAll does not hit every collider in its path
How to reproduce: 1. Open attached project2. Open scene SampleScene.unity- Scene contains 4 objects with colliders attached3. Play s... Read more
WebGL builds crash when certain unmanaged memory is freed.
Steps to reproduce:1. Open attached project's scene "WebGL String Marshalling Bug".2. Build and run for WebGL.3. Type in text field ... Read more
[iOS][MeshRenderer] Attaching new mesh via script on several meshrendere...
1. Open attached project with 5.0.0p12. Build to iOS3. Application will crash Note: crash does not appear when only one mesh rendere... Read more
[Collision, ScriptingAPI] OnParticleCollision triggers when there is not...
How to reproduce: 1. Open the second attached project2. Open scene particlesys.unity3. Play the scene- Note how every time a particl... Read more
[RealtimeGI] Reloading a scene in game mode makes it lose lighting in ed...
Steps to reproduce: 1. Open the attached project2. Open 'Testbed' scene3. Wait for the baking to complete4. Play the scene5. Press E... Read more
[StateMachineBehaviour] Inconsistent Start() usage in StateMachineBehavi...
Steps to reproduce: 1. Create new Unity project2. Create new C# script3. Change the inheritance from MonoBehaviour to StateMachineBe... Read more
[DestroyImmediate] Deleting scripts from editor code crashes the editor
Steps to reproduce this issue: 1. Open the attached project2. Open scene Main3. Add a second CrashTest script to Main Camera4. Notic... Read more
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