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0
votes
Fixed

Warning message is displayed on Content Size Fitter even if Horizontal L...

UI

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Sep 30, 2014

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Version/s: 4.6.0b20

To reproduce:1. Open attached project2. Open Default scene3. Select Panel game object4. Notice that Horizontal Layout Group componen... Read more

0
votes
Fixed

Using an Image's localScale to resize while creating a marquee drag sele...

UI

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Sep 30, 2014

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Version/s: 4.6.0b20

To reproduce:- Open attached project- Open the TestScene Scene.- Have the Game and Scene tabs open next to each other. Put the Scene... Read more

0
votes
Fixed

Null Ref Exception with Input Field when playing scene

UI

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Sep 30, 2014

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Version/s: 4.6.0b20

To reproduce:1. Create new project2. Add Text object to scene3. Add Input Field component to object4. Press play5. Notice that Null ... Read more

0
votes
Fixed

AOT fails if Resources.LoadAsync<T>() is used

iOS

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Sep 30, 2014

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Version/s: 4.6.0b20

AOT cross compilation error is thrown if Resources.LoadAsync() is used as generic Read more

0
votes
Fixed

Various image effects don't work in WebGL

WebGL

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Sep 30, 2014

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Version/s: 5.0.0b6

-e: the Depth of Field (the non-deprecated one) and SSAO from the Unity image effects don't work with WebGL -repro:--import attached... Read more

1
votes
Won't Fix

[WP8] Pausing on a LoadLevelAsync on WP8 causes a crash

WP8

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Sep 30, 2014

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Version/s: 4.5.4f1

Pause/resuming while an Application.LoadLevelAsync is running can cause a crash with the exception: C0000194 (possible deadlock) To ... Read more

0
votes
Fixed

AudioSource.clip.samples value is equal to -1 after playing the clip (iOS)

iOS

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Sep 30, 2014

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Version/s: 4.5.4f1

To Reproduce: 1. Open the attached project and build it to iOS. Run, you should see MainSource.clip.samples value outputted every Up... Read more

0
votes
Fixed

Animation Window Next Keyframe button does not work

Animation Window

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Sep 29, 2014

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Version/s: 4.6.0b14

To reproduce this bug: 1. Import the attached package2. Open 'scene'3. Select Character in the hierarchy4. Open Animation window ( W... Read more

0
votes
Fixed

Removing state behaviour throws a warning during next play mode

Animation

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Sep 29, 2014

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Version/s: 5.0.0b6

Repro: 1. Add two states and add two simple state behaviours to them - like Debug.Log("hello"); etc2. Run the scene and check that t... Read more

0
votes
By Design

When the Input Field's text is changed by button's OnClick() event, it r...

UI

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Sep 29, 2014

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Version/s: 4.6.0b19

To reproduce this issue: 1. Open the attached project2. Open the 'scene'3. It has an input field and a button, which changes input f... Read more

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