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EventSystem values are not preserved when running on Android
Application running on the device has different EventSystem values than was set in the editor. Reproduced on: Google Nexus 5 with A... Read more
If you call 'NavMesh.SamplePosition' with float.PositiveInfinity as max ...
To reproduce: 1) Create new project 2) Add a plane 3) Bake a NavMesh on it through Navigation panel 4) Attach a script with this in ... Read more
Unity crashes with PS3 controller attached
- Press Play with an empty scene in a new project, while having a PS3 controller connected on USB - Press the PS button on the contr... Read more
Linear lighting is incorrect in upscaled fullscreen mode with AA
Steps to reproduce: * Take a project that uses linear lighting * Build a player for OSX or Linux * Run in windowed mode * Verify... Read more
Implement manual anti-aliasing for editor line/handle/gizmo rendering
Some drivers can't render nicely AA'd lines, e.g. DX11 on Radeons apparently; or in general when MSAA is off. We should manually re... Read more
The VoiceOver Accessibility overrides touch functionality
To reproduce: 1) download and open project 2) enable VoiceOver on device 3) build and run for iOS 4) notice the behaviour is off (m... Read more
Standalone build crashes when closing it
Steps to reproduce : - import Angry Bots - build the scene for development standalone - play the build - attach a breakpoint in "h... Read more
Standalone player crashes when using "Step Over" while debugging
Steps to reproduce : - import Angry Bots - build a dev standalone build - open the "health.cs" script - place a breakpoint at line ... Read more
Rigidbody. Object with sleeping rigidbody doesn't collide with rotating ...
In project there is a plane with the attached script that creates two cubes that fall on the platform and start rotating the platfor... Read more
Unity crashes on some mac machines when building to android
Unity crashes on some mac machines when building to android Some possible solutions: 1) Restarting mac 2) Closing Eclipse with an a... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mouse input is registered incorrectly in Custom RP when downscaling Render Target and rendering Overlay UI before final upscale
- Time.deltaTime is locked to the display's refresh rate when the built Player is moved to a Secondary Display and Windowed Mode is used
- Crash on RaiseException when importing a specific asset
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL