Search Issue Tracker
Fixed in 4.5.2
Votes
0
Found in
4.3.4f1
Issue ID
609903
Regression
No
The VoiceOver Accessibility overrides touch functionality
To reproduce:
1) download and open project
2) enable VoiceOver on device
3) build and run for iOS
4) notice the behaviour is off (most cases can be seen in the video that the user attached)
WORKAROUND:
As of Unity 4.5 the issue can be fixed by adding the following:
self.isAccessibilityElement = TRUE;
self.accessibilityTraits = UIAccessibilityTraitAllowsDirectInteraction;
to Classes/UI/UnityView.mm in UnityView initWithFrame function. The fix for 4.3 is similar.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mouse input is registered incorrectly in Custom RP when downscaling Render Target and rendering Overlay UI before final upscale
- Time.deltaTime is locked to the display's refresh rate when the built Player is moved to a Secondary Display and Windowed Mode is used
- Crash on RaiseException when importing a specific asset
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
Add comment