Search Issue Tracker
Fixed in 5.0.X
Votes
0
Found in
5.0.0a9
Issue ID
609880
Regression
No
Rigidbody. Object with sleeping rigidbody doesn't collide with rotating object without rigidbody
In project there is a plane with the attached script that creates two cubes that fall on the platform and start rotating the platform when cuves rigidbodies switch to the sleep mode.
Works fine if you add Rigidbody to the platform object and make it kinematic
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Add comment