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If 2 windows of Inspector opened: the curve changes from first window no...
If 2 windows of Inspector opened: the curve changes from first window not updates in second 2) How can we reproduce it using the ex... Read more
Its not possible to add one scriptable object as a child asset of anothe...
To reproduce: 1. Open New Unity Project 4 2. Go to Assets > Create > Create ScriptableObject 3. Select MainScriptableObject 4. In th... Read more
Obstacle carves navmesh incorrectly
To reproduce: 1. Open project New_repro 2. Open scene Simple navmesh 3. Notice how obstacle carves navmesh, moving any of the obstac... Read more
Adding Detail Mesh to Terrain crashes Unity
1. Create terrain 2. In inspector, choose paint details. 3. choose "Edit Details" 4. Add detail mesh. Any simple mesh is sufficient.... Read more
"Draw halo" Light option should either add Halo component or inform user...
Would be helpful to inform user about this or add it when checking the option. Read more
Assigning a null texture to a MaterialPropertyBlock causes a hard crash
Steps to reproduce : - import the project attached - open the scene - press play and Unity will crash Duplicate : http://issuetrac... Read more
Example in C# doesn't work
Mesh.CombineMeshes script reference (found under file:///Applications/Unity/Documentation/ScriptReference/Mesh.CombineMeshes.html) h... Read more
Importing large textures with "Alpha is transparency" setting causes crash
To reproduce: 1. Open project Pont_UnityV4.3.0b 2. Go to Sprites > Animations > Levels > Stairway and select "Sky" 3. In Import sett... Read more
One peak of Handles.Slider2D is not movable
To reproduce: 1. Open the project 2. Select one of the objects named 'GameObject' 3. Drag it around the spheres 4. One point will be... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow