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Opening JavaScript/Boo file gives an error message in MonoDevelop
Opening a JavaScript/Boo file gives an error message - please see the attached screen shot for details. To reproduce:- Open attached... Read more
Metal builds perform slightly worse than GLES3 when rendering 3d meshes
To Reproduce: 1. Deploy Metal/GLES3 builds of the project attached the post with the scene 'testScene_many_models' selected to a dev... Read more
A Unity error "m_IsMask" appears in the console whenever you toggle a pa...
How to reproduce:1. Open the attached project2. Open the scene "MaskingBug2"(it has a canvas and one panel nested inside another)3. ... Read more
Incorrect line spacing when using RichText
How to reproduce:1. Open the attached project2. Open the scene ( It has a Text component. Text is written using RichText and some wo... Read more
Text caret is not visible on iOS
1. Open attached project2. Build for iOS3. Press "1." field and write some text4. There will be no visible caret on TextField Note: ... Read more
UI: wrong event handling priority with nested canvases
To reproduce:1. Open attached project2. Open test scene3. Press play4. Try to click on any button and you'll see that "Grey" is alwa... Read more
m_IsMask error shown when having a mask under other mask object
To reproduce this bug: 1. Open the attached project2. Open scene3. It has one mask as a child of another mask4. m_IsMask error is di... Read more
Input.GetKey(KeyCode) function always returns false after loading a scen...
To reproduce:1. Open attached project2. Open Test scene3. Open console4. Press play5. Press and hold left shift key6. Notice "Key he... Read more
ImageEffects: BlurEffect causes an offset with more iterations
To reproduce:1. Open attached project2. Open scene test. It contains a blurreffect and a script that increases and decreases the ite... Read more
hlsl2glsl: should rename variables that clash with built-in GLSL functions
Shader code uses "mix" as variable name, which is not liked by iOS (but accepted on OS X somehow). Maybe we could extend hlsl2glslfo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default