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0
votes
Not Reproducible
0
votes
Duplicate

Switching between forward & deferred shifts game view by 1 pixel on D3D9

Camera

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Apr 02, 2012

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Version/s: 3.5.1f1

To reproduce 1. Create a scene with any kind of object that fills the viewport in one dimension (x) 2. shifting between forward and... Read more

0
votes
By Design

[Scripting, Graphics] Unwanted burst of particles when attached to movin...

Shuriken

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Mar 30, 2012

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Version/s: 3.5.0f5

To reproduce: 1. Open attached project and attach script 'move ship' to the spaceship gameobject 2. First play scene with the scrip... Read more

0
votes
Fixed

Textures used in cubemaps do not auto update in cubemap after being modi...

Assets Management

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Mar 30, 2012

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Version/s: 3.5.1f2

Steps to reproduce : - create a cubemap - add 6 image files to project - drop those into slots in cubemap - edit image files outsid... Read more

0
votes
Postponed

Compiler crash when using named parameters

Scripting

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Mar 28, 2012

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Version/s: 3.5.0f5

To reproduce 1. User has made repro project. Simply open and console responds with error. Note: The error occurs as well in 3.5.1 f2 Read more

1
votes
Fixed

Light probes don't work with additive levels, even when setting them exp...

Global Illumination

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Mar 28, 2012

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Version/s: 3.5.1f1

Attached is a project to demonstrate that lightmap probes do not work on additively loaded scenes even with explicitly setting them ... Read more

0
votes
Won't Fix

Error when enabling and disabling portals

Camera

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Mar 22, 2012

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Version/s: 3.5.1f1

Steps to reproduce : - open the project - open Tools > Store > PortalGridSpawn - set a grid of 20x20 and compute the OC - select on... Read more

1
votes
Postponed

No shortcut for fullscreen on OS X

OSX

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Mar 21, 2012

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Version/s:

The default shortcut for fullscreen on OS X is Ctrl + Cmd + F. All fullscreen capable apps support it. Unity is a fullscreen app and... Read more

0
votes
Won't Fix

Remove gfxDevice dependency when building shaders

Shaders (Legacy)

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Mar 19, 2012

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Version/s: 3.5.0f5

Remove gfxDevice dependency when building shaders (Premium Support case 2050 filed by Ricardo) To Reproduce: 1. Unzip project. 2. ... Read more