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By Design
Votes
0
Found in
5.0.0a17
Issue ID
621387
Regression
Yes
Moving states in Animator window reset all parameters
This causes triggers to fire if they were set at the begining of runtime.
Steps to reproduce:
1. Create a project which has a GameObject with a state machine attached. The state machine should have a triggered transition from active state to another state.
2. Enter play mode
3. Select GameObject to see its current animator state
4. Move a state, it will lag a bit and trigger will trigger
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