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Votes

0

Found in

5.0.0a17

Issue ID

621387

Regression

Yes

Moving states in Animator window reset all parameters

Animation

-

This causes triggers to fire if they were set at the begining of runtime.

Steps to reproduce:
1. Create a project which has a GameObject with a state machine attached. The state machine should have a triggered transition from active state to another state.
2. Enter play mode
3. Select GameObject to see its current animator state
4. Move a state, it will lag a bit and trigger will trigger

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