Search Issue Tracker
By Design
Votes
0
Found in
5.0.0a17
Issue ID
621422
Regression
No
Moving through OffMesh links speeds up the agent
To reproduce:
1. Open attached project
2. Open 6_OffMeshTraverseSpeed scene
3. enter play mode
Expected result: Both Agents move at the same pace
Actual result: The one who traverses through OffMeshLinks is faster
Note: If this is desired behaviour, then the Agents should prefer to use these OffMesh links for traversing the navmesh.
That is, if you connect the agents starting positions with OffMesh links both of them should use the links to get to destination, but both of them will move via the path with no links on it.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warning 'Unable to find player assmebly' is thrown when building some Project Templates
- ArgumentOutOfRangeException when manipulating the Project Settings search bar
- [Linux] Touch freezes in Player when any mouse button is clicked
- UnityEngine.Rendering.Volume.OnEnable() is called twice before OnDisable() creating multiple copies of the same volume when a volume is enabled right after Domain Reload when entering Play Mode
- Hinge Joint transforms are reset when toggling the "useMotor" property
Add comment