Search Issue Tracker
Fixed in 4.6.X
Votes
1
Found in
4.6.0b13
Issue ID
621407
Regression
No
"m_PathToGUID.count(goodPath) == 0" error when reimporting example project
Steps to reproduce :
- import the "uGUI_Project_Beta_13"
- reimport all and notice the error in the console
Comments (7)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
douglasg14b
Feb 16, 2015 20:44
Switched from one branch to another in source control and after switching back to the main project I'm not getting this error. Previous branch was in 4.5 current branch is 4.6, was deleting the old branch but just switching to it and back seems to have broken things with the project.
bodmin
Sep 23, 2014 03:13
I managed to resolve this issue for me by shutting down Unity and then deleting scripts.meta from the Assets directory. When I restarted the project, the errors were gone, and all my GameObjects retained their script connections, and I didn't need to re-import the game assets. The game ran perfectly in the editor.
bodmin
Sep 23, 2014 02:49
Add to above comment. Happened with Beta 17
bodmin
Sep 23, 2014 02:47
Happened to me on an original project I built from scratch. The project is about 4 days old, all native code, no 3rd party dll's, does contain uGui objects.