Search Issue Tracker
WaitForEndOfFrame() and Procedural Meshes make Standalone Player Crash
How to reproduce: 1. Open attached project2. Build to Standalone and run3. Press 'S' to instantiate an object without using a corout... Read more
[OSX] Instantiated RenderTexture clears if you choose it in the Editor
Reproduction steps:1. Open project "InstantiateRenderTexture"2. Open scene "Main"3. Enter play mode4. Click GUI button "Instantiate"... Read more
Comparing NaN float behaves different in JS than in Mono
-e: see title -repro:--create new project--add attached script to scene--play scene--notice the root isn't found (see console)--buil... Read more
[WSA] 'Build' button does not work when 'C# projects' are enabled
1. Create a new project2. Switch the platform to WSA3. Enable the 'C# projects' button4. Press the build button - nothing happens Re... Read more
Using special folder named "~" throws warnings that the files inside it ...
How to reproduce: 1. Create a new project2. Open the project /Assets folder using Explorer/Finder3. Create a folder named '~'4. Put ... Read more
Broken link to UI.InputField.OnChangeEvent.html
from UI.InputField-onValueChange.html Read more
[IL2CPP][Audio] Resetting audio settings via script causes crash
1. Open attached project "repro_687551"2. Build to iOS IL2CPP3. Project will crash on device Note: no repro on mono backend Read more
AudioListener.volume does nothing in WebGL
Steps to reproduce:1. Open attached project's scene "main".2. Enter play mode - slider changes sound volume.3. Build and run for Web... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled