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Rigidbody2D interpolation does not take effect unless explicitly set eit...
Steps to reproduce : - import the project attached - open the scene and press play - press the left and right keys and notice that ... Read more
GUI.Toolbar doesn't work inside PropertyDrawers
To reproduce: 1. Open project "workbench-4.3" 2. Open scene "layoutbug" 3. Select GameObject 4. Expand "Test Dictionary". Notice how... Read more
Using Camera.current causes unity to crash
To reproduce: 1. Open project Scorched 2. Open scene scorched 3. Enter play mode - an error appears (NullReferenceException). 4. Ent... Read more
Accents don't work when the file is created inside the MonoDevelop
To reproduce: 1. Create a file inside Unity's Editor 2. Create another file from MonoDevelop's Editor. 3. On each file write a Debu... Read more
Corrupted fonts cause Unity editor and some executables to crash
To reproduce: 1. Download and extract debug_fontcrash 2. Run cmd.exe as administrator 3. In cmd navigate to the project directory 4.... Read more
Error when trying to execute a script that uses generics
To reproduce: 1. Open the attached project 2. Set project build to Web Player 3. Go to Assets/Testing 4. Run the AdvancedTest scene ... Read more
Missing microphone capability error gives false information on Windows P...
Microphone capability error gives false information on Windows Phone 8 Steps to reproduce: 1. Create a project which makes use of M... Read more
Trigger function doesn't call if 'is trigger' turned on
Reproduced in 4.3.0b3 1 Open attached project 2 Open scene "1" 3 Press play - notice message in Console 4 Press Play to stop and sel... Read more
Capability ID_CAP_ISV_MICROPHONE is not enabled upon project
Capability ID_CAP_ISV_MICROPHONE is not enabled upon project export to Visual Studio Steps to reproduce: 1. Export any project to Vi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file