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0
votes
By Design

[ReflectionProbes] Reflection Probes do not honor their Culling Masks

Global Illumination

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Nov 18, 2014

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Version/s: 5.0.0b13

In Unity 5.0 beta 10 you could set the Culling Mask of a Reflection Probe so that only objects in certain Layers would appear in the... Read more

2
votes
Fixed

[Rendering] When changing resolution in script on Standalone, Windows do...

Graphics - General

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Nov 18, 2014

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Version/s: 4.5.5p5

When changing resolution in script on Standalone, Windows does not clear the frame buffer. Thus,when aspect ratio changes, you will ... Read more

0
votes
Fixed

[AssetDatabase.FindAssets] Incorrect comment in AssetDatabase.FindAssets...

Docs - Scripting Reference

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Nov 17, 2014

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Version/s: 5.0.0b13

http://docs.unity3d.com/ScriptReference/AssetDatabase.FindAssets.html This page shows an example in the bottom of the page. The co... Read more

14
votes
Fixed

When copying text in a multiline Input Field and then pasting it, new li...

UI

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Nov 17, 2014

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Version/s: 4.6.0f2

To reproduce this issue: 1. Open the attached project 2. Open 'test' scene 3. It has input field with line type: 'Multi Line Newlin... Read more

20
votes
Fixed

[LoadLevel] Ambient GI and reflection probes not loaded if continuous ba...

Global Illumination

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Nov 17, 2014

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Version/s: 5.0.0b13

Note: This fix is for scenes loaded from asset bundles. Loading simply in editor still won't load GI, but that's known and will be ... Read more

0
votes
Fixed

The Particle system editor crashes when the renderer component is selected

Shuriken

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Nov 17, 2014

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Version/s: 5.0.0b13

Steps to repro: 1. Create a particle system 2. Select it, press "Open editor..." in the inspector view 3. Make sure to undock it 4. ... Read more

0
votes
By Design

Navigation pathfinding algorithm is broken if agent is taken

AI

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Nov 17, 2014

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Version/s: 5.0.0b13

Reproduced: 5.0.0b12, 4.6b15 1. Open scene "1" 2. Play scene. 3. Open Navigator window, to see navmesh 4. Try to move capsule all w... Read more

0
votes
Fixed

List<byte[]> is broken in WebGL

WebGL

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Nov 17, 2014

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Version/s: 5.0.0b13

-e: I am using a List<byte[]> to store incoming binary messages. The code breaks when exported to WebGL. Often, a message that was s... Read more

0
votes
Fixed

Save Scene dialog shown when switching scenes in playmode

Editor - Other

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Nov 17, 2014

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Version/s: 5.0.0b13

To Reproduce: 1. Open the 'scene1' in the attached project (or create a new project with two scenes). 2. Save 'scene1' scene and p... Read more

2
votes
Fixed

Directional light is not lighting a mesh correctly

Shadows/Lights

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Nov 17, 2014

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Version/s: 4.5.5p3

Steps to repro: 1. Open the minimal report project and the scene 'repro_648579' 2. It is a stripped scene from the original project,... Read more

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