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Texture mipMapBias not working in Flash export (Cat)
Run the attached project in-editor and press the up/down arrows to adjust the texture's mipMapBias. Now run the included built Flash... Read more
Custom Inspector looks wrong and is not entirely usable
Steps to reproduce: - open the attached project - search for DemoAnimation - select the DemoAnimation prefab Result: The Custom Ins... Read more
Prefab is not renamed properly
Repro steps: 1. Open the attached project 2. In the project window click on the Enemy prefab and click again, to edit the name - not... Read more
Editor crash with 'EightBitFilter' script attached to camera
To reproduce: - Create a new project - Import the attached "EightBitFilter" script - Attach the script to the Main Camera and observ... Read more
Add Component flashes top left of OSX display when toggled
This seems to have been a Mac OS 10.7 specific issue, which is no longer supported by us. It cannot be reproduced on Mac 10.10 with ... Read more
Component is destroyed before deleting a CustomInspector
Steps to reproduce : - download the unity package from the link provided - import the package - create a new scene and add a cube -... Read more
Animation Importer - ESC while dragging start/end clip bound reverts val...
Pressing ESC key while dragging a start/end clip bound reverts the value to 0/start (respectively) - i would expect it to revert to ... Read more
The UI becomes corrupted when running on a machine with 2 ATI graphics c...
Steps to reproduce : - open Unity on a machine running 2 ATI graphics cards but not in crossfire - see the user's last reply about ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on mecanim::SetValueWeight when switching the AnimationMixerPlayable connection with Animator's UpdateMode set to "Animate Physics"
- The "StringComparer.InvariantCultureIgnoreCase.GetHashCode()" returns different Hash Codes for the same word with the only difference being case sensitivity in WebGL
- 2D Light Textures show the lights of any 'blend style' index higher than theirs (if present) when they aren't visible by the Camera using Render Graph
- [SpeedTree] Wireframe mode not rendering correctly ST assets
- Light2D affecting only the Default Sorting Layer will also affect any Custom Lit Sprite not on that Layer when using Render Graph