Search Issue Tracker
[iOS] Significantly higher memory usage on older devices with 4.6
Memory usage on older devices is much higher seems to be reproducible on iPad 4 and older devices. To Reproduce: 1. Build & Depl... Read more
UI components reference isn't restored after Redo
Steps to reproduce: 1. Open attached project ("ReferenceBug")2. Open "TestWindow.cs" and notice that components to Game Object are a... Read more
Cancelling the Replace/Append dialog box causes the build to begin
How to reproduce: 1. Open any (new) project2. Build to iOS3. Build to the same project folder again- A dialog box should appear aski... Read more
[WP8] Build & run on a project with a space in its name fails with Syste...
To reproduce:1. Create a new project2. Switch platform to WP83. Build & run4. Notice errors in console:System.IO.FileNotFoundExc... Read more
[ShaderCompiler] Line is not compiled if TAB is used instead of space in...
Steps to reproduce: 1. Open the attached project2. Reimport the DepthWriter shader located in Assets/MappingTest folder to force it ... Read more
[iOS][Deployment Management] Append doesn't work if build is in differen...
1. Create new project2. Switch to iOS3. Build to different folder than project like documents4. Try to append Note: Appending someti... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The sidebar reopens when Unity Hub is started when Unity Hub was closed with the sidebar closed
- Characters are invisible in the TextField when certain Japanese characters are used
- "InvalidOperationException" is thrown when using Prefab > Replace to replace a Canvas GameObject with a Prefab that has an incompatible root Transform type
- Looping AudioSource resumes from the wrong playback position when the app is backgrounded and resumed on iOS Safari
- "AnyState Transition Created" action can be undone when pressing "Auto Generate Animation" on the uGUI GameObjects