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Error when importing a 1025 px width and 50 px height sprite
When importing a 1025 px width and 50 px height sprite into the Unity editor, the following error is shown in the console: "CompareA... Read more
User can not see the difference between Audio Groups and children
User can not see the difference between Audio Groups and children in Audio Mixer window. Maybe this is intentional design, but when... Read more
Rarely mesh will not be animated on the mobile device
Sometimes the object is not animated on the mobile device, however the issue is not reproducible after running the same scene in the... Read more
Texture2D.ReadPixels returns white texture on Windows Phone 8
Create a project which uses Texture2D.ReadPixels to take a screenshot at the end of a frame and display it on screen. It will work o... Read more
Unity crashes when selecting graphics emulation to 'Shader model 3' with...
To reproduce: 1) Open the attached project and load scene 'TriplanarDemo' 2) Go to Edit->Graphics Emulation and select 'Shader Model... Read more
Undo.RegisterFullObjectHierarchyUndo deparents the target gameobject
To reproduce: 1. Open attached project 2. Open scene bug. It contains a hierarchy of gameobjects 3. Select any child gameobject 4. I... Read more
Sliced image with no borders does not update when the borders are added
To reproduce: 1. Create a new project and import a sprite 2. Create a uGUI image 3. Change the Source image to your sprite 4. Set th... Read more
BoxCollider2D does not move along with it's parent folder on start
To reproduce: 1) Open the attached project that user sent(later one) and load scene 'BugTest' 2) Run it and switch to scene view 3) ... Read more
Horizontal Billboarded particles are drawn in camera field of view even ...
To reproduce: 1) Open the attached scene and load 'ParticleBugTest' scene 2) Play the scene, notice that in camera/game view, half o... Read more
Instantiating a uGUI button throws missing component exceptions
To reproduce: 1. Open attached project (from user reply) 2. Open scene "Repro" 3. Enter play mode 4. Press the button - another butt... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on PluginManager::RefreshPlugins when closing the Editor without making any changes with JetBrains Rider selected as the External Code Editor and Google Mobile Ads third-party plugin imported
- GetMainLight() returns incorrect distanceAttenuation value for a Custom Shader when URP Forward+ Rendering Path is used
- Standalone Profiler crash on GuidReservations::Reserve when it is opened on a specific project
- m_RenderPipelineGlobalSettingsMap or m_SRPDefaultSettings is pointing to UnityEngine.Rendering.HighDefinition.HDRenderPipeline when High Definition RP package is removed
- Rendering Debugger fields have no padding at the bottom of the fields list