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Collider2D Component documentation missing
You'll have to replace my root Unity folder with your own, but from Scripting reference for Collider2D located at: file:///Applicati... Read more
Searching for assets using names with capitalization also displays non c...
Steps to reproduce : - create a new project - create two prefabs - name them Prefab and prefab1 - search for Prefab in the Project ... Read more
Label for the Sprite Editor button is missing
Steps to reproduce : - create a new project - import a texture - change the texture to Sprite > Manual and notice the label for the... Read more
MonoDevelop debugger does not always display Generic List types properly
Steps to reproduce : - import the project attached - open the script Prospector.cs and place a breakpoint at line 78 - attach the p... Read more
Warning needed when resources.load is loading more than 4gb of data
Using resources.load to load more than 2gb (edit 4gb) of data causes the program to crash. It is a known issue, since winXP has a 2g... Read more
Texture2D is not cleared to a default value when created from script
Steps to reproduce : - import the project attached - go to Window > Bugs > Alpha Blending Texture and notice only one square is dis... Read more
Android warning message has a typo in word "attribut"
When there is no orientation tag in the Plugins/Android/AndroidManifest.xml file, the warning message is shown after building the ap... Read more
-e Prefix labels in the inspector do not highlight when they
To reproduce: 1. Open Bugs project 2. Create a new GameObject 3. Add SomeComponent to the GameObject 4. In the Inspector for SomeCom... Read more
OS X Lion-style fullscreen mode spits out OpenGL errors during transition
When MacFullscreenMode is set to FullscreenWindowWithMenuBarAndDock and one enters fullscreen in standalone there's a bunch of "inva... Read more
Spriteframes eat each other when trying to move them in the animator
In the Animation Window, try to move sprites in keyframes by moving them to another frame. When sprite that you drag goes over anoth... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file