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Votes
0
Found in
5.0.0a12
Issue ID
614060
Regression
No
Frame Debugger clips shadowmap in game window
To reproduce:
1. Open attached project. It contains a mesh with a shadow
2. Open up the frame debugger
3. Navigate to the Shadows.RenderShadowmapDir and select "Draw Mesh DX11_Explode_Cube"
4. Look at the game window, a shadowmap can be seen
5. Resize the window - make it small. Notice that the shadowmap starts clipping through the top left corner of the window - it shouldn't
Explanation:
As you resize the game view window, the game view is re-rendered, and the shadowmap gets projected onto a different area. So you see a different shadowmap.
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