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Specific BlendShape is very very slow
In the attached scene, we have 2 different meshes with similar-ish vertex count. When we activate many BlendShape on one of them, t... Read more
Default material properties and default values for new PhysicMaterial do...
Currently, when you create a new PhysicMaterial, friction will be set to a default of 0.4. When you assign no material at all, it u... Read more
Error with mesh that has no normals in Unity
If you create a mesh with tangents but no normals, unity will display a message saying "Shader wants normals, but the mesh X doesn't... Read more
OSX 64 bit build throws GL errors when going fullscreen
To reproduce: 1. Open project OSXerrorRepro 2. Build and run osx 64 bit standalone (leave it be on the opening window) 3. Open OpenG... Read more
Disabling shadows in script crashes the application
Using the 'renderer.receiveShadows = false' in script causes the application to crash. This is reproducible only in the release buil... Read more
Wrong display of floats in the animator controller window.
In the animator controller window, the display of floating point values uses scientific notation inside blendtrees, but the display ... Read more
Applied font changes do not update rendered text
Steps to reproduce: 1. Download attached project and open scene "main" 2. Select "DroidSans" font, change it's import settings. For ... Read more
Parts of the screen flicker on Samsung Galaxy S3 when 32-bit display buf...
The screen is not redrawn normally on the Samsung Galaxy S3 device when the 32-bit display buffer is enabled. This causes the flicke... Read more
Can't load levels on iOS with Application.LoadLevelAdditiveAsync
Can't load more than 241 level with Application.LoadLevelAdditiveAsync. After loading 242 levels, application throws: "Could not op... Read more
Script Import Settings ignored when component added from another script
- Create a script, e.g. TestScript, with public field of type GameObject. - Open "Script Import Settings" and set some prefab to th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash when trying to force Shader to interpret 1/30 as a floating point operation
- Terrain is flickering when adjusting "Compatibility Mode" and "Use Rendering Layers" Settings
- Isometric tiles are flickering and overlapping each other when entering Play Mode with Tilemap Renderer mode set to "Chunk"
- Crash on ParticleSystemParticles::array_reserve when particle system starts
- Docking Text Property Preview Window next to UI Builder breaks the window and causes NullReferenceException