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[NativePlugin] Typo in a native plugin warning in the editor
Steps to reproduce: 1. Open the attached project 2. Select 'FBXSplitter' dll file Notice warning in the inspector: "Once native p... Read more
[Standard] Using the standard shader with a substance procedurally gener...
Steps to reproduce: -Open the attached project and the scene. -Errors will be thrown immediately: "should be implemented in c... Read more
[ReflectionProbes] Reflection on a mesh doesn't work unless it is rotated
Steps to reproduce: 1. Open the attached project and the scene 2. Let the scene bake, observe the floor (it reflects sky directly, w... Read more
[Cloth][SkinnedMeshRenderer]Crash when deleting child objects of parent ...
To reproduce: 1. Open attached project 2. Open Test scene 3. Select second object in hierarchy (Banner_neutral_01->Box001->second) ... Read more
Realtime Reflection Probe is not rendered the same way in the Editor as ...
Realtime reflection probes are not supposed to work by default in Standalone Builds. Their baking has to be called from the Scriptin... Read more
[Rigidbody][IsKinematic]Rotation is not applied when isKinematic is turn...
To reproduce: 1. Open attached project 2. Open the Drive scene 3. Select the Capsule and watch its inspector 4. With the Game View ... Read more
[InputField] Disabling InputField's gameobject does not disable the caret
Steps to reproduce this issue: 1. Create a new project 2. Create a new Input Field ( Create -> UI -> Input Field ) 3. Play the scen... Read more
rendering issues on mobile for UI test project
-e: there are lots of articts for a few scenes in the ui test project -repro: --get ui project --load the LayoutGroups scene --swit... Read more
[InputField]NullReferenceException when pressing the "Up" or "Down" arro...
Steps to reproduce this issue: 1. Create a new project 2. Create Input Field ( Create->UI->Input Field ) 3. Select InputField in th... Read more
[WinRT] uGUI doesn't work on tablets
From case 670834 - Tap in input field to show mobile keyboard, then tap out to hide it: keyboard flashes and stays up (must hide ma... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Label” name in Sprite Library Editor window lacks character limit causing long names go under the Object Field
- Preview image (screenshot) is not available after capturing snapshot in Memory Profiler
- Crash on UNITY_FT_Stream_ReadAt when changing TMPro properties after unloading an AssetBundle
- Particles spawn at the same position when using raw byte address buffer in VFX Graph
- Decal Shader Graph - Custom vertex interpolators are always 0