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Failed to receive dispatch signal. status=-11 on Kindle Fire
On Kindle Fire (first generation) the "Failed to receive dispatch signal. status=-11" error is constantly printed out in the log whe... Read more
Sprite Packer window breaks completely when calling AddAtlas on new Spri...
- Open the test scene in the attached project - Open the SpritePacker window and select the custom made packer policy - Press the Re... Read more
Sprite Editor window doesn't get updated properly when docked
- Dock Sprite Editor next to Scene view - Select some Sprite in the Project Browser -> Sprite Editor window disaplys that - Select t... Read more
Pivot change does not get applied during Safe automatic slicing
- In the Sprite Editor do an Automatic slice with Pivot set to Center and Method set to Delete Existing - Press Apply - Now perform ... Read more
Undo for the Automatic Sprite slicing operation doesn't work
- Import an image as Sprite with Sprite Mode set to Multiple - In the Sprite Editor window perform an autoslicing - Press Ctrl Z to ... Read more
Manual documentation page for SpritePacker is outdated
New Screenshots are needed and it's lacking a lot of information. For example, it needs to explain why do we have a Pack and a Repac... Read more
With 64 bit platforms, Unity crashes when a raycast hits a quad
With 64 bit platforms, Unity crashes when a raycast hits a quad. 2) How can we reproduce it using the example you attached - Open t... Read more
Adding Enabled curves for scripts is broken
Juha's explanation: Repro: Adding myScript.Enabled curve via recording system produces: - isPptrCurve: true - Valuetype: Boolean ... Read more
Can start recording animation without animation clip
Can start recording animation without animation clip Repro: 1. Have an object and open the animation window - add new animation cli... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Standalone Player crashes with "TDerived GetOrLoad<TDerived>() where TDerived : T" when IL2CPP Code generation is set to "Faster (smaller) Builds"
- IndexOutOfRangeException and InvalidOperationException when logging XML string
- Script missing in "Assets/Settings/Mobile_Renderer/GlobalVolumeFeature" of "com.unity.template.urp-blank" template
- “Font Asset Creator - Error Code [Invalid_File_Structure]…“ error is logged when generating Font Assets from fonts with meta files from previous Editor versions
- Input.mousePosition returns (NaN, NaN, 0.00) when Scene view is opened