Search Issue Tracker
Fixed in 5.0.X
Votes
0
Found in
4.3.0b5
Issue ID
569086
Regression
No
Failed to receive dispatch signal. status=-11 on Kindle Fire
On Kindle Fire (first generation) the "Failed to receive dispatch signal. status=-11" error is constantly printed out in the log when the screen is touched. This is reproducible even with an empty project. The regression was introduced in Unity 4.1.3f3 and is still present in Unity 4.3.0b5.
Tested on:
Amazon Kindle Fire (blaze, first generation) with Android 2.3.4
Tested with:
Unity Version 4.1.3f3 (9174d583c97b)
Resolution:
This happens on many devices with buggy event queues. Affected devices with previous to Jelly Bean Android OS. It is not possible to get rid of this message without causing deadlock situation on various devices.
Unity 5 is no longer bound to the native activity. Applications still forcing a native activity may still experience this behavior.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment