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0
votes
By Design
0
votes
Fixed
0
votes
Fixed
0
votes
By Design
0
votes
Won't Fix

Holding ALT on editor startup no longer opens the project wizard

IMGUI

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Jan 23, 2013

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Version/s: 4.1.0b2

To reproduce: - Double-click on the Unity.app icon - When the splash screen appears, press ALT - Observe that the previous project a... Read more

1
votes
Fixed

Crash when switching Graphics emulation OpenGL ES 2.0 to No emulation

Editor - Other

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Jan 23, 2013

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Version/s: 4.1.0b2

Regression from Version 4.0.0f7 (034d3531fec3) To reproduce: - Open attached project and launch "game scene" - Switch to No Emulati... Read more

0
votes
Won't Fix

Automatic deserialization doesn't work on iOS

iOS

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Jan 22, 2013

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Version/s: 4.0.0f7

To reproduce: 1. Open project XMLTest 2. Open scene main 3. Assign data as LocalXML in GameObject 4. Build and run for iOS Read more

0
votes
Fixed

Web docs not displaying properly with long class names

User Support

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Jan 21, 2013

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Version/s: 4.0.0f7

http://docs.unity3d.com/Documentation/ScriptReference/BuildPipeline.BuildPlayer.html On this page the web displays this in an overl... Read more

0
votes
Fixed

Colliders & Rigidbodies docs are potentially wrong

User Support

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Jan 21, 2013

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Version/s: 4.0.0f7

http://docs.unity3d.com/Documentation/ScriptReference/Collider.html This page mentions "If you intend to move the collider around a... Read more

0
votes
Fixed

StaticBatchingUtility.Combine bug on scaled meshes that were already ren...

Graphics - General

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Jan 21, 2013

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Version/s: 4.0.0f7

If StaticBatchingUtility.Combine() is called on meshes that were rendered at least once, the non-uniformly scaled objects will rende... Read more