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Windows Phone 8 camera stops working after app was kept in background fo...
1. Create a project which uses and displays WebCamTexture 2. Build and run it with camera capability enabled. 3. Check if WebCamText... Read more
NullreferenceException when dragging texture to assets with Sprite edito...
1. Open Unity and open a sprite editor window 2. drag any texture from outside unity into assets Observe error: NullReferenceExcep... Read more
Meshes are increasing and don't get destroy and cleaned up from Memory
Steps to reproduce : - import the project attached - open scene 1 and press play - open the Profiler tab - go to Memory and notice... Read more
BuildHumanAvatar only works on top hierarchy nodes
It's not mentioned in the docs and it just silently fails. It even reports isHumanoid true so there is no warning lights of any kind. Read more
Hard to remove the last part of an animation
How do I remove the last bits of an extended curve in the animation window when there is no visible keyframe at the end? Its only p... Read more
Not possible to write/read time of event from Animation Window UI
Similarly the only way to control the exact timing is to zoom all they way in. There should be an editable value in the Edit Event d... Read more
Animation Window listings for blend shapes are reversed from skinned mes...
Its true for a lot of other components. The Animation window works on the serialized fields not the inspector fields. But in case of... Read more
Performance problems when zooming out in Animation Window
If you zoom far out drawing the curve can take more than a minute! We need some code to limit how many keyframes are actually drawn ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Standalone Player crashes with "TDerived GetOrLoad<TDerived>() where TDerived : T" when IL2CPP Code generation is set to "Faster (smaller) Builds"
- IndexOutOfRangeException and InvalidOperationException when logging XML string
- Script missing in "Assets/Settings/Mobile_Renderer/GlobalVolumeFeature" of "com.unity.template.urp-blank" template
- “Font Asset Creator - Error Code [Invalid_File_Structure]…“ error is logged when generating Font Assets from fonts with meta files from previous Editor versions
- Input.mousePosition returns (NaN, NaN, 0.00) when Scene view is opened