Search Issue Tracker
Duplicate
Votes
0
Found in
5.0.0a12
Issue ID
614919
Regression
Yes
Static batching uses too many draw calls in Unity 5
Steps to reproduce:
1. Open the attached project and the scene in 4.5.x
2. Press play
3. Observe that drawcalls in the stats are 2
4. Open the project and the scene in 5.0.0a13
5. Press play
6. Observe that drawcalls in the stats remain at 11
Expected behavior in 5.0.0a13: the drawcall count should be the same as in 4.5.x
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "No HDR monitor detected." warning is shown in the Rendering Debugger even when the Editor is on HDR-enabled monitor
- Shader Graph Enum Keyword Default Value changes after reordering Entries
- Light Explorer throws “ArgumentException” error when disabling all columns from the Multi-column panel context menu
- "Freeze Camera For Culling" options are inconsistent between the Game view overlay and Rendering Debugger window
- Crash on GetOriginalSourceOrVariantRoot when creating a scene from a specific template
This is a duplicate of issue #639789