Search Issue Tracker
Duplicate
Votes
0
Found in
5.0.0a12
Issue ID
614919
Regression
Yes
Static batching uses too many draw calls in Unity 5
Steps to reproduce:
1. Open the attached project and the scene in 4.5.x
2. Press play
3. Observe that drawcalls in the stats are 2
4. Open the project and the scene in 5.0.0a13
5. Press play
6. Observe that drawcalls in the stats remain at 11
Expected behavior in 5.0.0a13: the drawcall count should be the same as in 4.5.x
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Ribbon trail mesh collapses into a single line from 2D line extrusion when particles form near-vertical lines
- Animation window can be zoomed out way further than the maximum values allowed
- [OpenGLES] Object is rendered black when platform is set to Android and the Editor is using OpenGLES3 Graphics API
- Local/World space toggle button overlaps with Output ParticleStrip Node title
- Contextual menu can be opened when right-clicking the scrollbar on the VFX Graph's Blackboard
This is a duplicate of issue #639789