Search Issue Tracker
Chaning HingJoing.spring properties doesn't wake up connected rigidbody
Project Steps: 1. Open project (Attached by HingeBug).2. Play scene "5.0 Test".3. Select game object "Cube", to analyse changes.4. P... Read more
Ambient Lighting breaks when changing Directional Light in Awake
To reproduce:1. Open attached package2. Press play3. Notice that Ambient Lighting breaks when Directional Light is changed in Awake Read more
[Gizmos] InSelectionHierarchy does not draw gizmo when the child is sele...
To reproduce this issue: 1. Open the 'scene'2. Select 'Main Camera'3. Gizmo is shown in the scene4. Select its child4. No gizmo is s... Read more
Baked light probe group gizmos aren't displayed in scene view
Baked light probe group gizmos aren't displayed in scene view This is smth related to my machine's settings. Functionality is workin... Read more
[External] Some of the key inputs does not work correctly in WebGL build...
Steps to reproduce: 1. Open the attached project2. Build and run the project on Chrome3. Try clicking some of the keys, to see how t... Read more
HingeJoint with same min and max values doesn't work
HingeJoint with same min and max limit value does absolutely same as it were zeroes. Project Steps: 1. Open the attached project2. O... Read more
PVR textures are flipped upside-down when imported in the Editor or load...
How to reproduce:1. Open user-submitted project (Repro.zip)2. Open the SampleScene3. Enter Play Mode4. Note the 2 images(loaded via ... Read more
[UI]InputField doesn't work at all on some Android devices
Inputfield doesn't save any text written in it on some Android devices (for example, Samsung Galaxy S4 with 4.4.2 OS) no matter what... Read more
Reserialize asset in text mode doesn't work if ScriptableObject has suba...
To reproduce:1. Open attached project2. Change serialization mode to "Force Text"3. Reimport all assets4. Notice that "Nested Asset"... Read more
Cannot rename custom ScriptableObject asset if it has subassets
To reproduce:1. Open attached project2. Rename BehaviorTree.asset3. Rename fails and warning is thrown in console Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject