Search Issue Tracker
Setting Time.captureFramerate is ignored when done in Awake
To reproduce: 1) Download and open project 2) open scene "testcase_captureFramerate" 3) press play and note rotating cube at maximu... Read more
Create Other has an empty field between Sprite and Audio Reverb Zone
To reproduce: 1. Create a new project 2. Navigate to GameObject > Create Other 3. Notice a small space between Sprite and Audio Reve... Read more
AssemblyUpdater and UnauthorizedAccessException errors on startup
To reproduce: 1. Create a new project 2. Notice the four errors in console Introduced with 5.0.0a1 Read more
The dependence of sprites in AnimationClip is lost when the game object ...
To reproduce: 1. Open attached project 2. Create AB from lianji_2 prefab 3. Call it "test" and place in streaming assets 4. Play 5. ... Read more
[Unwrap] Editor stops responding when enabling lightmap UV generation
FBX model is actually pretty big and probably has many vertices, so maybe it's expected 1. Import the attached FBX model 2. Enable ... Read more
Optimizing Transform Hierarchy unparents nested transforms
To reproduce: 1. Open attached project 2. Open "Scene" 3. Add a cube to the scene 4. Make the cube a child of Character > Pelvis 5. ... Read more
Motorola Droid X hangs after calling Application.Quit()
After quitting an application by calling Application.Quit() for a couple of times, the device freezes and reboots. This is not alway... Read more
Value changes are getting called on initialisation
Noticed that 'On Value Changed' is getting called on scene initialisation twice even though no value has been changed by a user. I'v... Read more
False positive collisions are occurring when clicking outside the capsul...
Steps to reproduce : - import the project attached - open the scene "MainScene" - press play and hit the button that says "-1 S 0 S... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- PlayerPrefs get corrupted when a minimized fullscreen Player is closed through the Taskbar
- "To Debug, run app with -diag-job-temp-memory-leak-validation cmd line argument. This will output the callstacks of the leaked allocations." warning is printed when JobTempMemoryLeakValidation switch is enabled
- Main Thread stalling when loading Audio Source asset asynchronously while preloading another Audio Source asset
- Material artifacts occur in the Material Preview window when baked lighting is applied to scenes
- “ArgumentOutOfRangeException” after saving, reseting and re-add Default Tile Palette Tools to the list in Preferences window