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1
votes
Fixed

[Mobile] Shadows are distorted or flickering if large scale objects are ...

Shadows/Lights

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Apr 14, 2015

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Version/s: 5.0.1f1

1. Open attached project2. Build to iOS or Android Note: Changing quad to plane or cube shadows are distorted differently. Read more

1
votes
Fixed

SphereCast returns incorrect collision point for a scaled non-convex mesh

Physics

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Apr 13, 2015

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Version/s: 5.0.1f1

To reproduce:1. Open attached 5.0 project (don't change layout, it makes it easier to notice the problem)2. Run scene Testscene3. Mo... Read more

4
votes
Postponed
0
votes
Fixed

Navmesh slope is clamped to 60 since Unity 5

AI

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Apr 13, 2015

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Version/s: 5.0.1f1

It seems that the navmesh slope is clamped to 60 degrees in Unity5. In Unity4 it was possible to set a slope of 90 degrees but now i... Read more

0
votes
Fixed

Nothing is visible when "Maximize on Play

Scene/Game View

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Apr 13, 2015

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Version/s: 5.1.0b2

Nothing is visible when "Maximize on Play" 1. What happenedScene objects are not visible when using "Maximize on Play"This did not h... Read more

0
votes
Duplicate

Hinge Joint motor not always activated in Editor

Physics

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Apr 13, 2015

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Version/s: 5.1.0b2

To Reproduce: 1. Open scene TrapWorkshop in the attached project.2. Play, click on the sphere.3. When it touches the plane click on ... Read more

0
votes
Duplicate

[WP8.1] System.IO.File.Delete throws exception

WP8.1

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Apr 13, 2015

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Version/s: 5.0.0f4

To reproduce:1. Open attached project2. Build & run for WP8.1 (development build) A file is created at a certain path and the sa... Read more

0
votes
Fixed

[WP8.1] System.IO.File.Exists is always false

WP8.1

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Apr 13, 2015

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Version/s: 5.0.0f4

To reproduce:1. Open the attached project2. Build for wp8.13. Open the solution with visual studio4. Deploy to a phone and look at t... Read more

0
votes
Fixed

BugReporter doesn't work with proxy

Bugreporter

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Apr 13, 2015

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Version/s: 5.0.1f1

Read more

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