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[Mobile] Shadows are distorted or flickering if large scale objects are ...
1. Open attached project2. Build to iOS or Android Note: Changing quad to plane or cube shadows are distorted differently. Read more
SphereCast returns incorrect collision point for a scaled non-convex mesh
To reproduce:1. Open attached 5.0 project (don't change layout, it makes it easier to notice the problem)2. Run scene Testscene3. Mo... Read more
Navmesh slope is clamped to 60 since Unity 5
It seems that the navmesh slope is clamped to 60 degrees in Unity5. In Unity4 it was possible to set a slope of 90 degrees but now i... Read more
Nothing is visible when "Maximize on Play
Nothing is visible when "Maximize on Play" 1. What happenedScene objects are not visible when using "Maximize on Play"This did not h... Read more
Hinge Joint motor not always activated in Editor
To Reproduce: 1. Open scene TrapWorkshop in the attached project.2. Play, click on the sphere.3. When it touches the plane click on ... Read more
[WP8.1] System.IO.File.Delete throws exception
To reproduce:1. Open attached project2. Build & run for WP8.1 (development build) A file is created at a certain path and the sa... Read more
[WP8.1] System.IO.File.Exists is always false
To reproduce:1. Open the attached project2. Build for wp8.13. Open the solution with visual studio4. Deploy to a phone and look at t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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