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In MacOSX Download Assistant one button is hidden by two others
On MacOS 10.8.5 when I ran the Download Assistant for Unity 5.0 beta 18 there was a button that was partly covered by two other butt... Read more
[Scripting] Types defined in SampleAssets folder are not easily accessib...
Types defined in Standard Assets scripts are placed in a SampleAssets folder which is not prioritized during compilation. This leads... Read more
[RelfectionProbe] runtime-rendered reflection map fails to render on sta...
To reproduce this bug: 1. Open the attached project2. Open 'Default Scene'3. It has objects with Standard - Specular shaders with a ... Read more
[SampleAssets] Bloom script causes Null Reference exceptions being thrown
To reproduce this issue: 1. Open the attached project2. Open 'scene'3. Select Main Camera4. It has 'Bloom' script from Sample Assets... Read more
[FreeEditorPlugins] Free Editor crashes when entering and leaving play m...
Steps to reproduce:1. Download attached stripping project. It contains SQL plugin and script which makes use of it.2. Start Unity wi... Read more
AnimationWindow refresh problem when switching tabs
AnimationWindow refresh problem when switching tabs 2) How can we reproduce it using the example you attachedConnected to Case 65303... Read more
Mesh Renderer performance regression 4.6 vs 5.x (in mecanim stress tests)
We did some performance regression test for some mecanim feature and we found what look like a regression when a GameObject hierarch... Read more
Android SDK update freezes Unity on Win 8.1 even though it's finished
Unity freezes when trying to update Android SDK on Windows 8.1. However, it gets successfully updated and after restarting Unity, yo... Read more
[WebGL]"InvalidCastException" is thrown when running WebGL build
Steps to reproduce this issue: 1. Open the attached project2. Open 'ExampleScene'3. Build on WebGL4. Notice "InvalidCastException: C... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask