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Choppy movement on high quality setting on BB10 Engineering sample
To reproduce: 1) open attached project 2) select quality setting: Good 3) build and run on BB10 Engineering Sample 4) observe chopp... Read more
Select controller window doesn't have a zoom slider
Steps to reproduce : - create a cube - add an Animator Component - create an Animator Controller - in the Animator Component open ... Read more
Selecting controller when "None" is selected always prompts to Scene ins...
Steps to reproduce : - open the Mecanim demo project - select a character - in the Animator Component select the avatar to None - n... Read more
Stereo .wav file does not import on Mac OSX
To reproduce: 1. Open attached project on mac 2. "CS01 06 01_a" fails to import Read more
Missing.ReferenceException when saving distroyed atlases
Steps to reproduce : - import the project attached - open the scene "Angry Bots" - select the object MeshBaker0 - CliffRok in the H... Read more
Shaders are needlesly recompiled when default textures are added to them
I talked to Tim about this and he says it's because that's how our shader pipeline works. Even if it is so, it's still a bug, as fro... Read more
Crash while playing audio file as a streamed source on WP8 device
Lower memory Windows Phone 8 devices crash when attempting to play audio file stored in remote location. Read more
Error on script with [ExecuteInEditMode] adds a component with hideFlags...
- Create a script Bar.cs - Create a script Foo.cs which attribute [ExecuteInEditMode], which adds Bar monoBehaviour to the gameObje... Read more
Files in the StreamingAssets folder should not be imported
Files in the StreamingAssets folder should not be imported In the attached example project, an ogg file is included. The Editor imp... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on mecanim::SetValueWeight when switching the AnimationMixerPlayable connection with Animator's UpdateMode set to "Animate Physics"
- The "StringComparer.InvariantCultureIgnoreCase.GetHashCode()" returns different Hash Codes for the same word with the only difference being case sensitivity in WebGL
- 2D Light Textures show the lights of any 'blend style' index higher than theirs (if present) when they aren't visible by the Camera using Render Graph
- [SpeedTree] Wireframe mode not rendering correctly ST assets
- Light2D affecting only the Default Sorting Layer will also affect any Custom Lit Sprite not on that Layer when using Render Graph