Search Issue Tracker
Won't Fix
Votes
0
Found in
5.0.0a16
Issue ID
619488
Regression
Yes
Errors when going out of Playmode after adding Rigidbody to object with WheelCollider
- Open scene "Car Sandbox" in the attached project
- Select all 4 wheels of the Vehicle
- Go to Play Mode
- Add Rigidbody component to the selected wheels
- Exit Play Mode
The following errors show up in the Console:
NULL == m_VehicleNoDrive
(Filename: C:/buildslave/unity/build/Runtime/Dynamics/Dynamics3/Rigidbody.cpp Line: 253)
INVALID_VEHICLE_ID == m_VehicleNoDriveId
(Filename: C:/buildslave/unity/build/Runtime/Dynamics/Dynamics3/Rigidbody.cpp Line: 254)
In Unity 4.5 the errors don't show up following the same steps
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Label” name in Sprite Library Editor window lacks character limit causing long names go under the Object Field
- Preview image (screenshot) is not available after capturing snapshot in Memory Profiler
- Crash on UNITY_FT_Stream_ReadAt when changing TMPro properties after unloading an AssetBundle
- Particles spawn at the same position when using raw byte address buffer in VFX Graph
- Decal Shader Graph - Custom vertex interpolators are always 0
Add comment