Search Issue Tracker
Won't Fix
Votes
0
Found in
5.0.0a16
Issue ID
619488
Regression
Yes
Errors when going out of Playmode after adding Rigidbody to object with WheelCollider
- Open scene "Car Sandbox" in the attached project
- Select all 4 wheels of the Vehicle
- Go to Play Mode
- Add Rigidbody component to the selected wheels
- Exit Play Mode
The following errors show up in the Console:
NULL == m_VehicleNoDrive
(Filename: C:/buildslave/unity/build/Runtime/Dynamics/Dynamics3/Rigidbody.cpp Line: 253)
INVALID_VEHICLE_ID == m_VehicleNoDriveId
(Filename: C:/buildslave/unity/build/Runtime/Dynamics/Dynamics3/Rigidbody.cpp Line: 254)
In Unity 4.5 the errors don't show up following the same steps
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
Add comment