Search Issue Tracker
Won't Fix
Votes
0
Found in
5.0.0a16
Issue ID
619488
Regression
Yes
Errors when going out of Playmode after adding Rigidbody to object with WheelCollider
- Open scene "Car Sandbox" in the attached project
- Select all 4 wheels of the Vehicle
- Go to Play Mode
- Add Rigidbody component to the selected wheels
- Exit Play Mode
The following errors show up in the Console:
NULL == m_VehicleNoDrive
(Filename: C:/buildslave/unity/build/Runtime/Dynamics/Dynamics3/Rigidbody.cpp Line: 253)
INVALID_VEHICLE_ID == m_VehicleNoDriveId
(Filename: C:/buildslave/unity/build/Runtime/Dynamics/Dynamics3/Rigidbody.cpp Line: 254)
In Unity 4.5 the errors don't show up following the same steps
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
Add comment