Search Issue Tracker
Fixed in 5.0.X
Votes
0
Found in
4.5.2f1
Issue ID
619531
Regression
No
Unity crashes when trying to change any rigidbody property in OnValidate
To reproduce:
1. Open scene 'Untitled' in attached project, drag 'GameObject' to hierarchy.
2. Observe that Unity crashes, when trying to change any rigidBody property in OnValidate, doesn't matter whether accessing it directly or via GetComponent<T>.
3. Doesn't crash when changing properties/variables on other components( Colliders & Custom scripts).
In 4.3 the behaviour is different, instead of crashing these, errors are thrown:
'm_Actor == NULL'
'ExecutionEngineException: SIGILL'
this only happens when modifying rigidbody props aswell and Unity freezes some times (when adding the object).
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Add comment