Search Issue Tracker
Fixed in 5.0.X
Votes
0
Found in
4.5.2f1
Issue ID
619531
Regression
No
Unity crashes when trying to change any rigidbody property in OnValidate
To reproduce:
1. Open scene 'Untitled' in attached project, drag 'GameObject' to hierarchy.
2. Observe that Unity crashes, when trying to change any rigidBody property in OnValidate, doesn't matter whether accessing it directly or via GetComponent<T>.
3. Doesn't crash when changing properties/variables on other components( Colliders & Custom scripts).
In 4.3 the behaviour is different, instead of crashing these, errors are thrown:
'm_Actor == NULL'
'ExecutionEngineException: SIGILL'
this only happens when modifying rigidbody props aswell and Unity freezes some times (when adding the object).
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Select Preset "None" icon changes after switching tabs
- [Android] Crash when using xxHash3 and targeting the ARMv7 Architecture with IL2CPP Scripting Backend
- GameObject reference in a Script Component becomes missing when unpacking a variant of another Prefab variant
- Project Settings vertical separator position is not synchronized with the mouse position when dragging it horizontally
- Crash on PhysicsDebugDraw::SelectFiltering::Update when entering play mode with Physics Debug window docked and unfocused
Add comment