Search Issue Tracker
Wrong Quaternion Multiply Order in Document
Wrong quaternion multiply order in documentation.http://docs.unity3d.com/ScriptReference/Quaternion-operator_multiply.htmlMultiply o... Read more
[Standard] Legacy Shaders/VertexLit emissive color is not transfered to ...
1. Select material "New Material".2. Change shader to "Standard".3. Notice that emissive is not red (its blue, because I changed it ... Read more
Running standalone DX12 build crashes
1. File->Build & Run.2. Crash. Reproduced: 5.1.0b4 Read more
LoadLevelAsync Hangs for a Moment when Loading a Scene with Large Audio ...
Reproduction steps:1. Open attached project "LoadLevelHiccup"2. Open scene "Splash"3. Enter play mode4. Notice that the scene showin... Read more
[iOS] Crash when loading a static library
To Reproduce: 1. Build and run the attached project (with mono or il2cpp).2. The app crashes with BAD_ACCES_EXCEPTION, when trying t... Read more
Inputfield ignores arrow keys on OSX builds
-e: In the editor and in windows builds, arrow keys when focused on an inputfield will move the caret through the text. On OSX build... Read more
Scroll content moves on instantiate if content size fitter is used
1. Open attached project "repro_691590"2. Open scene "Untitled"3. Press play4. Scroll content will move twice(Debug.Log throws rect ... Read more
LockReloadAssemblies is not working correctly
Reproducible on 5.0, 5.1, 5.2; Repro steps:1. create a new project and import "Case691571.unitypackage"; 2. Go to menu bar "Case 691... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS