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Image Effects makes the screen black on Adreno 220
Most of the screen (except the UI) get black if image effects are used on a device with Adreno 220 GPU Read more
Button with animation transition gets stuck to Pressed state
To reproduce: 1. Open attached project 2. Open scene 3. Open animator window 4. Select GoToView1 gameobject 5. Press play 6. Click... Read more
On iOS a movie might not play if played in a short time after another movie
Seems that you have to wait at least 1.9 seconds before playing one video after another has finished. To reproduce: 1. build & run ... Read more
STV Connection timeouts frequent
Intermittent bug. I've seen this bug (see screenshot "Console") a few times a day with 5.0b20 and b21, appears on all TVs and with... Read more
SamsungTV.TouchPadMode.Mouse cursor doesn't appear
Intermittent bug. The cursor didn't appear the first time I booted the attached project up on the 2014 Premium TV. Also tried 2014... Read more
Crash when opening Oculus empty project
Steps to reproduce: 1. Install Unity 4.6.1.p4/p5 2. Create an empty project, import UnityOculus package (or open the attached projec... Read more
AnimationGlossary missing links
Unity 5.0.0b21/Editor/Data/Documentation/en/Manual/AnimationGlossary.html "An interface for retargeting one skeleton to another." –... Read more
BlenderAndRigify manual issues
Unity 5.0.0b21/Editor/Data/Documentation/en/Manual/BlenderAndRigify.html a) Blender version was updated to 2.73. Can users use the ... Read more
Content issues in Mecanim FAQ
Content issues in Mecanim FAQ Unity 5.0.0b21/Editor/Data/Documentation/en/Manual/MecanimFAQ.html "We are using the legacy animatio... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on UnityEngine.UI.RawImage:OnPopulateMesh when playing Raw Image Texture animation with Sprite keyframes
- 32bit floating point RenderTexture blending feature is not available for WebGPU
- "CommandBuffer: temporary render texture not found while executing" warning is shown when Compatibility Mode is enabled and Camera stacking is used
- NotImplementedException is thrown when using System.String.Replace(String, String, Boolean, CultureInfo)
- “Label” name in Sprite Library Editor window lacks character limit causing long names go under the Object Field