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0
votes
Won't Fix

MonoDevelop puts the cursor at the wrong indent after #if block

CodeEditors

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Sep 03, 2013

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Version/s: 4.3.0b1

To reproduce: 1. Open the attached video for repro steps ------ Won't be fixed because this is out of scope for our MonoDevelop work. Read more

0
votes
Fixed

Display order of the 2D sprites (any renderers with matching settings) c...

2D

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Sep 02, 2013

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Version/s: 4.3.0b1

Reproduced on 4.3.0a4 1 Open attached project 2 Open scene "petshop" 3 Add some sprites from the "Upstairs-hd" to scene on this big... Read more

0
votes
Not Reproducible

Garbage with baked lightmaps on Nvidia 330m

Scene/Game View

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Sep 02, 2013

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Version/s: 4.2.0f4

Reproduced on 4.2.0f4; 4.3.0b2 with MacBook Pro, GeForce 320M; Read more

0
votes
Fixed

HideFlags.DontSave causes crash when parenting

Assets Management

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Sep 02, 2013

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Version/s: 4.2.0f4

To reproduce: 1. Open project coast-unity 2. Go to GameObject > Create Other > Track. Create two tracks 3. In the hierarchy drag one... Read more

0
votes
Duplicate

In MonoDevelop, autocompletion for preprocessor directives doesn't behav...

CodeEditors

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Sep 02, 2013

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Version/s: 4.3.0b1

New characters are added automatically. See attached video from user. Only happens on Mac Read more

0
votes
Fixed

Mono Develop cancels shut down operation on OSX

CodeEditors

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Sep 02, 2013

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Version/s: 4.3.0b1

Steps to reproduce : - open Mono Develop - got to Apple > Shut Down and notice the message Read more

0
votes
By Design

Animator transitions are all gone when bringing project to 5.0

Animation

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Sep 02, 2013

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Version/s: 4.3.0b1

To reproduce: 1. Open project UnityTest1 2. Open scene Cat1 3. Enter play mode 4. Press space, the cat jumps. While idle the cat sta... Read more

0
votes
Postponed
1
votes
By Design

-e Screen size is always 640x480 when running in batch mode

Linux

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Sep 02, 2013

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Version/s: 4.2.1f2

To Reproduce: 1. Open the project and build the Linux executable. 2. The script attached to the camera will save a screenshot, using... Read more

0
votes
Fixed

[OSX] Shaders that don't use vertex position at all, fail to render on Mac

Shaders

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Sep 02, 2013

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Version/s: 4.3.0b1

When a vertex shader is not using the vertex position at all, then some platforms (e.g. OpenGL on Mac) fail to render the object at ... Read more

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