Search Issue Tracker
MonoDevelop puts the cursor at the wrong indent after #if block
To reproduce: 1. Open the attached video for repro steps ------ Won't be fixed because this is out of scope for our MonoDevelop work. Read more
Display order of the 2D sprites (any renderers with matching settings) c...
Reproduced on 4.3.0a4 1 Open attached project 2 Open scene "petshop" 3 Add some sprites from the "Upstairs-hd" to scene on this big... Read more
Garbage with baked lightmaps on Nvidia 330m
Reproduced on 4.2.0f4; 4.3.0b2 with MacBook Pro, GeForce 320M; Read more
HideFlags.DontSave causes crash when parenting
To reproduce: 1. Open project coast-unity 2. Go to GameObject > Create Other > Track. Create two tracks 3. In the hierarchy drag one... Read more
In MonoDevelop, autocompletion for preprocessor directives doesn't behav...
New characters are added automatically. See attached video from user. Only happens on Mac Read more
Mono Develop cancels shut down operation on OSX
Steps to reproduce : - open Mono Develop - got to Apple > Shut Down and notice the message Read more
Animator transitions are all gone when bringing project to 5.0
To reproduce: 1. Open project UnityTest1 2. Open scene Cat1 3. Enter play mode 4. Press space, the cat jumps. While idle the cat sta... Read more
-e Screen size is always 640x480 when running in batch mode
To Reproduce: 1. Open the project and build the Linux executable. 2. The script attached to the camera will save a screenshot, using... Read more
[OSX] Shaders that don't use vertex position at all, fail to render on Mac
When a vertex shader is not using the vertex position at all, then some platforms (e.g. OpenGL on Mac) fail to render the object at ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprites are not generated when using Fallback Sprite Assets
- Spot light with high Outer Spot Angle produces artefacts/clipping when using the Forward+ Rendering Path
- NullReferenceException is thrown when selecting a Diffusion Profile
- Colliders of GameObject with Rigidbody component fail to collide with another GameObject when Rigidbody becomes Kinematic
- Shader cache uploads occur when the "Upload" parameter is disabled in the Cache Server settings