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0
votes
Duplicate
5
votes
Fixed

[Camera] Calling Camera.Render in OnRenderImage always clears the depth ...

Graphics - General

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Apr 23, 2015

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Version/s: 5.0.1p1

To reproduce:1. Open attached project2. Open DepthTextureBug scene3. Press play4. Select main camera5. Select On Render Image6. Noti... Read more

0
votes
Fixed

[OptimizationLevel] Build with optimization level set to 'Fast' or 'Fast...

WebGL

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Apr 23, 2015

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Version/s: 5.1.0b3

Steps to reproduce: 1. Create new Unity project2. Open build settings and switch to WebGL3. Change 'Optimization Level' to 'Fast' or... Read more

0
votes
By Design

RectangleContainsScreenPoint doesn't work with Canvas set to Screen Spac...

UI

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Apr 23, 2015

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Version/s: 5.0.0f4

Steps to reproduce:1. Open attache project's scene "testScene".2. Click the Play button. Try moving the mouse over the panel - nothi... Read more

0
votes
Fixed

Not informative compute shader error reporting

Shaders

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Apr 23, 2015

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Version/s: 5.0.1f1

On purpose there is some kind of error in a compute shader. In the editor the error message is a bit "laconic". It should be more ex... Read more

0
votes
Fixed

[InspectorUI] Material Preview Window: Missing Plane primitive preview o...

Shaders

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Apr 23, 2015

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Version/s: 5.0.1f1

-e: the material preview window has a bunch of primitives to choose from but no plane but you can set it in the shader itself. so it... Read more

0
votes
Fixed

Reports with more than 4gb worth of files are limited to exactly 4 gigab...

Bugreporter

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Apr 23, 2015

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Version/s: 5.1.0b4

How to reproduce: 1. Open the bug reporter2. Attach some files to the bug reporter so that the total upload size is above 4gb3. Send... Read more

0
votes
Fixed

NetworkAnimator only syncs animations from server to clients not the oth...

Networking

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Apr 23, 2015

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Version/s: 5.1.0b4

Reproduction steps:1. Open the attached project "Project Folder"2. Open the scene "Main"3. Build for windows (haven't tested others)... Read more

0
votes
Fixed

Wrong Quaternion Multiply Order in Document

Physics

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Apr 23, 2015

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Version/s: 5.0.1f1

Wrong quaternion multiply order in documentation.http://docs.unity3d.com/ScriptReference/Quaternion-operator_multiply.htmlMultiply o... Read more

0
votes
Fixed

[Standard] Legacy Shaders/VertexLit emissive color is not transfered to ...

Shaders

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Apr 23, 2015

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Version/s: 5.1.0b3

1. Select material "New Material".2. Change shader to "Standard".3. Notice that emissive is not red (its blue, because I changed it ... Read more

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