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[Rendering Debugger] [Android] Hard to open Debugger UI on some Android ...
Hard to open Debugger UI when FPS are low because touch events get missed. You need to tap the screen quickly around 7 times in case... Read more
Button can't be clicked if Z scale is set to 0
Repro steps: 1. Create a New Project2. Create a Button3. Set the Canvas "Render mode" to "World Space"4. Set the Buttons Z Scale to ... Read more
Rect Transform Gizmos aren't bound to the center of the Image Game Objec...
Reproduction steps:1. Create a new project2. Create a New Empty Scene3. Add an Image Canvas3. Observe the Scene view window Expected... Read more
Unity hard crash when setting AvatarMask transformCount to negative value
Executing these two lines of code will crash Unity so bad the bug reporter doesn't come up:UnityEditor.Animations.AvatarMask a = new... Read more
The material preview object button does not work
Reproduction steps: 1. Open the attached “Repro“ project2. Select the “Assets/humanoid/Normal.mat“ Material in the Project window3. ... Read more
Text overlap and is unreadable in Inspector > Terrain Paint Texture afte...
Steps to reproduce:1. Create new Unity project using Universal 3D Template2. In Hierarchy window create Terrain GO3. Make sure Terra... Read more
Parent gameobject's and child gameobject's positions are not synced afte...
Steps to reproduce:1. Download and open attached project2. Build it3. Open 3 instances of the game4. Host the game with one of them5... Read more
Realtime Projector does not render in right eye with SinglePassInstanced...
Expected: "Projector" component renders for both eyes in VR single pass instanced rendering methodObserved: "Projector" component on... Read more
Color picker values remain the same when pressing ctrl + z to undo the c...
Reproduction steps:1. Open the “ReproProject“ project2. Open the “Assets/Scenes/Main“ scene3. Select the “UserMenu/MainMenu/Load All... Read more
[LOD] SpeedTree prefab with 'Fade Transition Width' > 0 logs errors when...
Steps to reproduce: 1. Open the attached project2. Open and play 'Test' scene3. Notice the errors spammed in the console each time a... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject