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WP 8.1 generated solution has some tile and icon errors
Icons and tiles that are set from unity seem to be wrong on the generated solution when building for Windows Phone 8.1 To reproduce... Read more
When inspecting Mesh Data of baked NavMesh asset, the text messes up aft...
To reproduce: 1) Get a baked Nav Mesh asset 2) Expose Nav Mesh Tiles -> Element 0 -> Mesh Data, make mouse focus inside it 3) Minimi... Read more
Cannot set Preferred Width in the Layout Element Component
Steps to reproduce : - create a new project - create three buttons and parent them as children to an Empty Game Object with a Verti... Read more
Cannot set Flexible Width in Layout Element Component
Steps to reproduce : - create a new project - create three buttons and parent them as children to an Empty Game Object with a Verti... Read more
SystemInfo.supportsLocationService is False on Windows Phone
Steps to reproduce: 1. Download attached project 2. Deploy it to Windows Phone 8.1. Either if you allow Location service or not, Sys... Read more
All Sprite references disappear when upgrading from 4.5.2f1 to 4.5.2p2
With the attached project: 0. Make sure the Library folder is deleted 1. Open the project using Unity 4.5.2p2, open the scene f1 (wh... Read more
Handheld class is not available in Windows Store Apps platform
Steps to reproduce: 1. Download attached project or create a project which uses Handheld class. 2. Build it to a folder. Exception w... Read more
AssetBundle.Unload(false) shouldn't be called when forcing OpenGL
To reproduce: 1) Open up the attached project 2) Build the "Main" scene with "Development build" option checked on a Windows standal... Read more
Unity crash when scene is loaded with specific prefab order
1. Open attached project 2. Open scene "Test" 3. Unity will crash or 1. Create new project 2. Create prefab with 2 childs and crea... Read more
SystemInfo.deviceType returns Desktop on WP8.1 device
In contrary to Windows Phone 8, which returns Handheld. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- HDRP 6-way VFX Shader is lit incorrectly when World coordinates are used
- 2D Sprite Renderer in front is affected by Sprites in the background when using Sorting Layers and a Shadow Caster 2D with Self Shadow
- Modifying UI Prefab child's Height only confirms the first 1 or 2 digits when the Scene is newly opened or the Prefab is newly created
- ProfilingSampler.Get() returns null and makes the Player only render black when building a Release Build
- Search text field visual controls for the Path binding in an Input Actions Asset is misaligned