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AW Error animating Sprite in Curves view
AW Error animating Sprite in Curves view 1. What happenedWhen animating a Sprite property, clicking the Curves view throws an "Argum... Read more
Commands in NetworkBehaviours cannot be used in subclasses of those Netw...
Commands in NetworkBehaviours cannot be used in subclasses of those NetworkBehaviours. From beta forum Read more
[iOS] Social.ReportProgress is not working
To Reproduce: 1. Open and build the project GameCenterTest.zip.2. Make sure that that everything is correctly set up for Game Center... Read more
AW Blendshape errors with "mangagirl"
AW Blendshape errors with "mangagirl" 1. What happenedI get errors adding new animation clip to "mangagirl" character...(int)pose.m_... Read more
AW parameter errors
AW parameter errors 1. What happenedI'm getting NullReferenceException & ArgumentException errors when adding GO and/or Material... Read more
AW Changing key type in the dopesheet does nothing
AW Changing key type in the dopesheet does nothing 1. What happenedCan no longer change the interopation type of a key in the dopesh... Read more
[Shaders][Metal] Incorrectly compiled metal shader, missing matrix type ...
At some points compiled metal code doesn't have matrix typecast function. For example, float3x3 -> half3x3. Project Steps: 1. Ope... Read more
HLSL to Metal translator fails properly translate CameraMotionBlur shader
HLSL to Metal translator fails properly translate CameraMotionBlur shader 1. What happened Translated shader causes runtime compilat... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS