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Exception not thrown when Callbacks.DidReloadScripts attribute is added ...
How to reproduce:1. Open user attached project2. Open scene "TESTSCENE"3. Open Assets/"TestComponent.cs" script and notice that an a... Read more
Trigger calls OnTriggerEnter and OnTriggerExit events while continuously...
How to reproduce:1. Open user's attached project "BugScenario"2. Enter Game mode3. Press "space" key once Expected result: the door ... Read more
Cloth - Buttons in the inspector have incorrect details
Cloth - Inspector contains two identical buttons, with identical tool tips. Each button has different functionality. Steps to reprod... Read more
Unity has disproportionately high CPU usage when videoplayer is paused o...
How to reproduce:1. Open users attached project "Test Video Player"2. Open windows task manager3. Enter Game mode in unity4. Launch ... Read more
The Script Component value changes after only highlighting it while mult...
To reproduce:1. Open the user's attached project2. Open "TestScene"3. Select both "TestObject" either with ctrl + click or shitf+ cl... Read more
Cloth - Unity's performace nose dives when self collsion options are tur...
Cloth - Unity's performace nose dives when "Self Collsion and Inter Collision" is enabled. Steps to reproduce1. Open attached projec... Read more
[HD RP] WebGL build fails with "Texture2DArray is not supported on this ...
-e: see title, errors are thrown so once you wade through them you know what it fails with, but should this be supported or not? -re... Read more
Cloth - Prefab causes IndexOutOfRangeException in ClothInspector
Cloth - Prefab causes IndexOutOfRangeException in ClothInspector.Selecting an object that is part of a prefrab casues the error "Ind... Read more
[Timeline] Play head doesn't start/end within the set play range in time...
Play head doesn't start/end within the set play range in timeline window Steps to repro:1. Open the attached project.2. Select Cube ... Read more
[Windows 7] Local cache server can't connect
Reproduction steps: 1. Create a New Project2. Enable the Local Cache Server3. Exit the Editor4. Open the same project5. Look at the ... Read more
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