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[Profiler] Unable to Uncheck Timelines
Repro steps:1) Open Profiler window in the Editor2) Click colored boxes in the GPU and CPU tabs - everything works as expected3) Cli... Read more
MotionBuilder 2016 binary FBX import Errors
MotionBuilder 2016 binary FBX import Errors 1. What happenedMotionBuilder 2015 FBX files import properly, both in binary and asciiMo... Read more
texture issue with Pixel3D
-e: when building for webgl the created figures in the scene look very differently -repro:--open WebExample scene from the attached ... Read more
[Scripting Reference] AudioImporter "SamsungTV" platform identifier missing
The platform identifier for "SamsungTV" is not listed on the following documentation pages: AudioImporter.ContainsSampleSettingsOver... Read more
Animator: Mix of Humanoid and Generic clips does not give expected warning
Animator: Mix of Humanoid and Generic clips does not give expected warning 1. What happened5.1 Change - Animation: Mecanim: Human an... Read more
Player Settings > Icon: does nothing
-e: see title, un-uncheckable checkbox -repro:--switch platform to webgl--open Player Settings > Icon--try to uncheck that checkb... Read more
Camera.targetTexture -> RenderTexture -> UI.rawImage works only in editor
-e: There is a RenderTexture which is placed at the Camera's Target Texture slot. The Panel includes a RawImage Component for the Re... Read more
Error "host id {1} has been already deleted" only when Profiler is open
Error "host id {1} has been already deleted" only when Profiler is open 1 Open attached project2 Create Empty object and add NewBeha... Read more
[EditorScript] Wrong error message when trying to attach a script from E...
Steps to reproduce: 1. Open the attached project2. Click the menu button Test\AddScript3. Notice it will create a game object and it... Read more
RequireComponent of type Collider2D crashes unity on component paste
Script with RequireComponent(typeof(Collider2D)) crashes Unity when is pasted from one GameObject to another GameObject without 2D c... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS