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Importing Package which contains invalid scene name causes Windows Edito...
1. Use MacOS editor to create scene named with invalid name for windows, for example "<.scene" 2. Export this scene as a Unity packa... Read more
Unity crashes when a file which is about to be exported is moved
Unity crashes when a file which is about to be exported is moved Steps to reproduce: 1. Open or create a new project 2. Save the sce... Read more
OSX: Editor hangs when Close from OnGUI during Repaint event
Integration test: EditorWindowTests. Happens on Mac only - Open Editor. - Add script EditorWindowThatCloses.cs - Execute Menu Item ... Read more
Joystick Input and KeyCode don't work correctly
If printed out Input.GetJoystickNames()[0], editor shows: "CONTROLLER (XBOX 360 WIRELESS RECEIVER FOR WINDOWS)" On Win Store Apps it... Read more
Error report when slicing spritesheet on Mac only
To repro: 1. Open project to scene 'Tiles' 2. Select 'spritesheet' in assets, change its texture type to 'sprite' 3. Right click on... Read more
Serialization of public variable lost in WSA app
To Reproduce: 1. Open the attached project 2. Press play. Notice that the scene works fine and the AssetBundle object is loaded. 3. ... Read more
Broken link: Documentation
Broken link: http://docs.unity3d.com/Documentation/ScriptReference/EditorUserBuildSettings.html The Unity Scripting Reference link ... Read more
Shader using 2 UV sets doesn't work in Player if mesh only has one
To Reproduce: 1. Open the attached project & "testscene" scene. 2. Press play in the Editor. Notice the water renders correctly. 3.... Read more
The selection is not moving when move item in Hierarchy
The selection is not moving when move item in Hierarchy 1 Create new project 2 Create 3 objects in Hierarchy - “1”, “2”, “3” 3 Sel... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects