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"Error occurred in occluder data computation" thrown when trying to bake...
To reproduce: 1. Open attached project 2. Open scene testas, it contains a terrain and a camera 3. Open Occlusion Culling window and... Read more
[InheritVelocity] Shuriken particles shooting in the wrong direction whe...
Steps to reproduce : - import the project attached - open the scene - press play and notice that after a few seconds the particles... Read more
Removing a rigidbody2d causes the collider outline of a child object to ...
To reproduce: 1. Create an empty gameobject and attach a rigidbody2d to it 2. Create another gameobject and attach a box collider2d ... Read more
Typo in License Management window
In editor press "Help->Manage License". Near "Activate new license" button it is written "start a trial period if you are eligable f... Read more
SkinnedMeshRenderer starts flickering after resuming an app
To reproduce: 1. Open the attached project 2. Build and run on iPhone4 with iOS 7.0.4 3. Press home button 4. Click on an app icon a... Read more
Screen.dpi always reports zero on Windows Phone 8
Steps to reproduce: 1. Created a project which reports Screen.dpi 2. Deploy it to Windows Phone 8 3. Reported dpi is zero. Tested w... Read more
Screen.GetResolution is either a duplicate of Screen.resolutions or not ...
Steps to reproduce: 1. Create a project which prints out Screen.GetResolution and Screen.resolutions 2. Build it as standalone 3. Se... Read more
When you slice up a sprite sheet, the resulting sprites are not in alpha...
When you slice up a sprite sheet, the resulting sprites are not in alphabetical order. To reproduce: 1. Open any project containing... Read more
Importing Assets references "Legacy animation system" in RED and YELLOW ...
Steps to reproduce : - open the page http://docs.unity3d.com/Documentation/Manual/ImportingAssets.html - scroll down to "Meshes & A... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Standalone Player crashes with "TDerived GetOrLoad<TDerived>() where TDerived : T" when IL2CPP Code generation is set to "Faster (smaller) Builds"
- IndexOutOfRangeException and InvalidOperationException when logging XML string
- Script missing in "Assets/Settings/Mobile_Renderer/GlobalVolumeFeature" of "com.unity.template.urp-blank" template
- “Font Asset Creator - Error Code [Invalid_File_Structure]…“ error is logged when generating Font Assets from fonts with meta files from previous Editor versions
- Input.mousePosition returns (NaN, NaN, 0.00) when Scene view is opened