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[Selection] Text in input fields can't be deselected
See attached screenshot. You can use the keyboard to deselect the text. Read more
Animation. Parameters of Animator component shouldn't be animatable
Steps: 1) Open Editor 2) Open Animation window (Ctrl 6) 3) Create some object (e.g. Cube). 4) Add Animator component to this object ... Read more
Mesh colliders with box mesh are not colliding
If you create 2 Mesh colliders and assing "Cube" mesh to both of them - these 2 colliders do not collide (when convex is on) and are... Read more
Type is not a supported string value when setting Extra Transforms from ...
Steps to reproduce : - import the Mecanim demo project - search for models - hold ctrl and select Dying, Idle and Jump - in the Ins... Read more
OSX: Hierarchy freezes when expanding parent objects
To reproduce: 1. Open project UnityError 2. Open scene strip1 3. Select and expand UI Root (2d) 4. Select and expand Camera 5. Selec... Read more
BlackBerry console error reports inadequate
Many BB10 errors reported to the console are not user-friendly as they could be. Those usability defects are listed below. Read more
Importing package which contains long-path files crashes Editor
1. Use MacOS X editor to create file with longer path than it is possible on Windows. 2. Export the created file as an Unity package... Read more
Editor crashes when importing or tweaking with very large audio file
Steps to reproduce: 1. Open any project 2. Try to import audio file which is larger than 800MB 3. At this point it could crash. If n... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects