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Camera Depth Normals Texture returns incorrect information
How to reproduce: 1. Open attached project2. Open scene Scenes/Testing1.unity- Scene contains a few cubes all configured with differ... Read more
Unity crashes on Unity::GameObject::IsActive when opening a scene
Repro steps:1) Open attached project2) Open scene 'client'3) Editor crashes Additional information:From the editor log I can see, th... Read more
Scene view is still tinted in play mode when Navigation window is on
1. Set a clearly visible Playmode Tint colour2. Set '2 by 3' layout3. Enter play mode4. Observe that if the Navigation or Occlusion ... Read more
No warning for network attributes in non-NetworkBehaviour scripts
NetworkBehaviour scripts can use the network custom attributes, but when these attributes are used in non-NetworkBehaviour scripts, ... Read more
NetworkTransform does not autodetect CharacterController
When a NetworkTransform is added to a gameObject is detects Rigidbody and Rigidbody2D components and sets the SyncTransformMode to m... Read more
SyncVars dont work with script inheritance
SyncVars dont work with script inheritance. The code generation for SyncVars does not take into account custom serialization functio... Read more
No feedback when unable to add a scene to NetworkManager
No feedback when unable to add a scene to the Online Scene and Offline Scene slots of the NetworkManager. Read more
Editor freezes when creating cubemap
To reproduce:1. Open attached project2. Open the window in Window -> Video Games -> Marmo Sky Tool3. Click on render4. The edi... Read more
Plugin crash on quitting viking village scene
-e: when playing the viking scene and quitting the plugin crashes -tested Win7, FF & Chrome -repro--get viking village from Asse... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS