Search Issue Tracker

0
votes
Won't Fix

Internal compiler error when using enum cast as nullable

Mono

-

Sep 03, 2010

-

Version/s: 3.0.0b7

To Reproduce: 1. Download and open the project: TestNullable_U3.zip 2. This line fails: int? a = (int?)ManageFriendInviteAction.Act... Read more

0
votes
Fixed

Color picker window moves when assigning diff colors

Shuriken

-

Sep 03, 2010

-

Version/s: 3.0.0b7

To Reproduce: 1. Create Particle System (or anything with a color picker) 2. Go to -> Particle Animator rollout and select a color b... Read more

0
votes
Won't Fix

Importing packages that have the same folder but different content fails...

Assets Management

-

Sep 02, 2010

-

Version/s: 3.0.0b7

Repro: 1) Import PackageOne.unitypackage 2) Import PackageTwo.unitypackage Result: The second package import reports that there's ... Read more

0
votes
Not Reproducible

Animation Editor ignores the first key in the timeline if there are no m...

Animation

-

Sep 01, 2010

-

Version/s: 3.0.0b7

Animation Editor ignores the first key in the timeline if there are no more keys for that particular curve. e.g. I want a camera to... Read more

0
votes
Fixed

GUIUtility.keyboardControl not initialized/reset between runs

IMGUI

-

Aug 31, 2010

-

Version/s: 3.0.0b6

To Reproduce: 1. Open the "Login Scene" from the _Scenes folder and press play. 2. Notice the label in the upper right now has a zer... Read more

0
votes
Won't Fix

Generic objects do not appear in the inspector.

Inspector Functionality

-

Aug 23, 2010

-

Version/s: 3.0.0b6

To Reproduce: 1. Add the sample script to a GameObject. 2. Selected the GameObject and notice the data is not Serialized for inspect... Read more

1
votes
Duplicate

Including an ampersand (&) symbol in Input Textfield "Player Settings/Pr...

Deployment Management

-

Aug 23, 2010

-

Version/s: 3.0.0b6

To Reproduce: 1. Build an simple iPhone app adding '&' in the name. Expected: 1. Unity should see that the character is not valid. ... Read more

0
votes
Postponed
0
votes
By Design

[GUI] Meshes using TextShader show through opaque meshes

Shaders (Legacy)

-

Aug 21, 2010

-

Version/s: 3.0.0b5

How to reproduce: 1. Open attached project 2. Open scene Scenes/Main.unity 3. Select any text object in the scene (Game Title for i... Read more

0
votes
By Design

Build progress bar doesn't account for resources

Deployment Management

-

Aug 21, 2010

-

Version/s: 3.0.0b6

1. Open the attached project. 2. Duplicate the texture "White 1" at least three times. 3. Choose File>Build Settings 4. Click "Build... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.