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Realtime lights being baked into lightmaps with incorrect shadows if rea...
To reproduce:1. Open attached project "RealtimeOFF"2. Open scene 13. Notice that scene has only a realtime light, but realtime GI of... Read more
Impossible to load a Human bone structure template
To reproduce:1. Open attached project2. Select Runs animation found in Animations folder3. Open Rig tab4. Click Configure button to ... Read more
[ScriptableObject] Class inside another class inheriting ScriptableObjec...
How to reproduce: 1. Open attached project2. Attach the script Test.cs to any gameobject3. Play the scene- Note that one of the inst... Read more
ProjectVersion.txt is not checked out from source control before attempt...
Use Perforce or something else where you have a Unity project versioned. Open it and make some changes to the Assets or ProjectSetti... Read more
[Standard|iOS] Directional light appears with artifacts on object with t...
1. Open attached project2. Build to iOS3. Artifacts will appear on quads or 1. Create new project2. Create standard shader, set rend... Read more
A rotated UI element is not fitted to the parent element as expected
Steps to reproduce: 1. Open the attached project2. Open 'Test' scene3. Notice that the 'Small' image is not fitted to the 'Big Conta... Read more
[Android][UI] UI images get corrupted when using 'Bloom Optimized' image...
When building application on a device, that has Adreno 3xx GPU model, UI images get corrupted when using 'Bloom Optimized' image eff... Read more
[Lightmapping] After building project with Continuous Baking on, lightma...
Steps to reproduce:1. Open attached project2. Open scene "Level_0" which is in folder "_Scenes"3. Notice that tab "Lighting" has "Co... Read more
[Deferred] Deferred rendering breaks Legacy Specular shaders, ignores Gl...
How to reproduce: 1. Open attached project2. Open scene Scene.unity- Notice the extremely shiny object3. Switch rendering path to Fo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS