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StaticBatchUtility.Combine() objects from Loaded scene resets geometry p...
If some geometry is loaded with LoadLevel() or LoadLevelAdditive() and StaticBatchUtility.Combine() called for this geometry, then a... Read more
[Batching] StaticBatchUtility.Combine() with null material silently fails
To Reproduce: 1. Open scene in the editor and hit play. You can duplicate the objects to see the draw calls. 2. Build to the iOS dev... Read more
Scripting Reference search fails
To repro: 1) Open Scripting reference. 2) Attempt to search for the top class 3) Observe message: "Your search for [ ] did not resu... Read more
Not able to select Icon and Splash image for all platforms
Steps to reproduce : - go to Player settings - select any platform - go to Splash Image and try to select a texture and notice it... Read more
Unity Mac editor becomes not responsive
Unity Mac editor becomes not responsive. CPU is 100% busy on of the core. (My guess is one thread is just looping). The only way to ... Read more
Editor Crashes After Import
This is a crash that is reoccuring after any of our maya imported meshes and materials are imported into unity, which happens often.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader warnings are thrown after building High Definition 3D template
- "EndLayoutGroup: BeginLayoutGroup must be called first" error is thrown when changing Shader Precision Model from the Build Profiles window
- White artifacts/outlines are visible in the Garden Scene when viewing at meshes from a distance
- Shader warnings "Sprite-Unlit-Default" are thrown after building 2D Platrformer Microgame Template
- [Android] HLSL shader becomes corrupted when running on an Android device