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0
votes
Fixed

StaticBatchUtility.Combine() objects from Loaded scene resets geometry p...

Graphics - General

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Jul 11, 2013

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Version/s: 4.2.0b4

If some geometry is loaded with LoadLevel() or LoadLevelAdditive() and StaticBatchUtility.Combine() called for this geometry, then a... Read more

0
votes
Not Reproducible

[Batching] StaticBatchUtility.Combine() with null material silently fails

Graphics - General

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Jul 11, 2013

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Version/s: 4.2.0b4

To Reproduce: 1. Open scene in the editor and hit play. You can duplicate the objects to see the draw calls. 2. Build to the iOS dev... Read more

0
votes
Not Reproducible
0
votes
Not Reproducible
0
votes
Fixed
0
votes
Fixed

Scripting Reference search fails

Docs - Scripting Reference

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Jul 10, 2013

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Version/s:

To repro: 1) Open Scripting reference. 2) Attempt to search for the top class 3) Observe message: "Your search for [ ] did not resu... Read more

0
votes
Not Reproducible

Not able to select Icon and Splash image for all platforms

Deployment Management

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Jul 10, 2013

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Version/s: 4.3.0a1

Steps to reproduce : - go to Player settings - select any platform - go to Splash Image and try to select a texture and notice it... Read more

0
votes
Fixed

Unity Mac editor becomes not responsive

Shuriken

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Jul 09, 2013

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Version/s: 4.1.5f1

Unity Mac editor becomes not responsive. CPU is 100% busy on of the core. (My guess is one thread is just looping). The only way to ... Read more

0
votes
Fixed

Editor Crashes After Import

Editor - Other

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Jul 09, 2013

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Version/s: 4.1.5f1

This is a crash that is reoccuring after any of our maya imported meshes and materials are imported into unity, which happens often.... Read more

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