Search Issue Tracker
Fixed in 4.6.3
Votes
0
Found in
4.6.0b21
Issue ID
643671
Regression
Yes
Disabled InputField is blocking Click-events for underlying active inputFields
Deactivated InputField is blocking Click-events for underlying active inputFields when the textinput.value of the inactive one has been changed via script.
To reproduce:
1. Open attached project
2. Open InputFieldProblem scene
3. Press play
4. Try to click on input field
5. Notice that input field does not register clicks
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Play Mode Scenario selection/highlight is too long and out of its bounds when the Play Mode Scenario window is opened after maximizing
- Duplicated groups and incorrect grouping in UI Builder when using UxmlElementAttribute: libraryPath
- Asset name is not shown in the Undo History window when a sprite is modified
- Moving a Tab to a floating window fails when floating windows are docked next to each other
- Crash on UNITY_FT_Render_Glyph_Internal when Generating Font Atlas in the Font Asset Creator Window
Add comment