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Script execution order is wrong if a script belongs to a parent hierarch...
To reproduce: 1. Open sample project 2. Open awake-bug scene 3. Make note of the script execution order. Both tester and master scri... Read more
Calling DestroyImmediate from an AssetPostprocessor
Calling DestroyImmediate from an AssetPostprocessor We have had some reports from users saying that calling DestroyImmediate during... Read more
You can't use tab key to get to fields in the color picker
Regression - not reproducible in 4.2.1.f1 Reproduced on all 4.3.0a1- 4.3.0a4 See user's description Read more
ApplicationException: Unable to find a suitable compiler
No errors are shown in the console after the project is opened, however when trying to build the project, there are these errors sho... Read more
Slowly unlocking WP8 device breaks audio playback
Steps to reproduce: 1. Create a project where audio file is played once GUI.Button is pressed 2. Deploy and run it on a Windows Phon... Read more
Increase WebKit/HTTP request timeout
Please, if possible, bump up the default timeout for HTTP requests made from WebKit from 30 seconds to something more in line with A... Read more
ConvexMesh collisions detected but triggers are not sent
Convex Mesh collider detects collisions but doesn't send trigger messages To Reproduce: 1. Open the attached scene & press play. 2.... Read more
[ExecuteInEditMode] gets superfluous calls to OnEnable/OnDisable when en...
1) What happened [ExecuteInEditMode] gets superfluous calls to OnEnable/OnDisable when entering / exiting play mode 2) How can we r... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects