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renaming asset into very long name moves it out of the assets folder int...
-e: when you rename an asset into something with a very long name that asset will be moved into the project's root folder and no lon... Read more
Mixer UI: exposed parameter menu ends up in wrong place after renaming
-e: when you rename a long exposed parameter to something short the menu snaps to the left instead of the right ends up away from th... Read more
Mixer UI: long exposed parameter names draws over other UI elements
-e: see title -repro: --create new audio mixer --add effect --expose a parameter to script --click the exposed parameter list and r... Read more
Mixer UI: exposed parameters share same UI identifier as effect buttons ...
-e: the exposed effects parameters are labeled with a grey dot in the inspector. in the mixer that same grey dot means something dif... Read more
Crash when trying to create a prefab with configurable joints
To reproduce: 1. Open attached project 2. Open scene "ropeWithSpheres" 3. Try to create a prefab out of the "lanternOnLianas" gameob... Read more
Right click carries through model importer preview
- Import the Character Controller package from the Standard Assets - Select the Contructor dude in the Project Browser - In the Insp... Read more
Text labels for bounds overlap when rendered in bold
- Create a script with a public Bounds variable - Add it to any GameObject - Make that GameObject a prefab - In a prefab instance of... Read more
Universal UI: Select and Edit Shader options always disabled in contextu...
Right clicking on the header of a Shader in the Inspector opens a menu with 3 options: Reset, Select Shader and Edit Shader, but the... Read more
Preview window for material with long name has ugly graphics overlap
The material preview window header shows the name of the Material, followed by two horizontal lines followed by some buttons for sel... Read more
All about bugs
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Latest issues
- PlayerPrefs get corrupted when a minimized fullscreen Player is closed through the Taskbar
- "To Debug, run app with -diag-job-temp-memory-leak-validation cmd line argument. This will output the callstacks of the leaked allocations." warning is printed when JobTempMemoryLeakValidation switch is enabled
- Main Thread stalling when loading Audio Source asset asynchronously while preloading another Audio Source asset
- Material artifacts occur in the Material Preview window when baked lighting is applied to scenes
- “ArgumentOutOfRangeException” after saving, reseting and re-add Default Tile Palette Tools to the list in Preferences window