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0
votes
Fixed

Script execution order is wrong if a script belongs to a parent hierarch...

Scripting

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Aug 14, 2013

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Version/s: 4.2.0f4

To reproduce: 1. Open sample project 2. Open awake-bug scene 3. Make note of the script execution order. Both tester and master scri... Read more

0
votes
By Design

Calling DestroyImmediate from an AssetPostprocessor

Assets Management

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Aug 14, 2013

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Version/s: 4.3.0a3

Calling DestroyImmediate from an AssetPostprocessor We have had some reports from users saying that calling DestroyImmediate during... Read more

0
votes
Fixed

You can't use tab key to get to fields in the color picker

IMGUI

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Aug 14, 2013

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Version/s: 4.3.0a4

Regression - not reproducible in 4.2.1.f1 Reproduced on all 4.3.0a1- 4.3.0a4 See user's description Read more

2
votes
Won't Fix

ApplicationException: Unable to find a suitable compiler

Android

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Aug 13, 2013

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Version/s: 4.2.0f4

No errors are shown in the console after the project is opened, however when trying to build the project, there are these errors sho... Read more

0
votes
Fixed
0
votes
Fixed

Slowly unlocking WP8 device breaks audio playback

WP8

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Aug 13, 2013

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Version/s: 4.2.1f1

Steps to reproduce: 1. Create a project where audio file is played once GUI.Button is pressed 2. Deploy and run it on a Windows Phon... Read more

0
votes
Not Reproducible

Increase WebKit/HTTP request timeout

Editor - Other

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Aug 13, 2013

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Version/s:

Please, if possible, bump up the default timeout for HTTP requests made from WebKit from 30 seconds to something more in line with A... Read more

1
votes
Fixed

ConvexMesh collisions detected but triggers are not sent

Physics

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Aug 12, 2013

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Version/s: 4.2.0f4

Convex Mesh collider detects collisions but doesn't send trigger messages To Reproduce: 1. Open the attached scene & press play. 2.... Read more

0
votes
Won't Fix

[ExecuteInEditMode] gets superfluous calls to OnEnable/OnDisable when en...

Scripting

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Aug 12, 2013

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Version/s: 4.3.0a4

1) What happened [ExecuteInEditMode] gets superfluous calls to OnEnable/OnDisable when entering / exiting play mode 2) How can we r... Read more

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